refac: rename func_8030D90C to sfxsource_createSfxsourceAndReturnIndex and func_8030DBB4 to sfxsource_playSfxAtVolume

Additionally rename properties/variables assigned by sfxsource_createSfxsourceAndReturnIndex to sfxsourceIdx
This commit is contained in:
Bl00D4NGEL
2024-09-22 03:10:19 +02:00
parent fbe20325c2
commit 9bd6988f99
55 changed files with 297 additions and 297 deletions

View File

@@ -12,7 +12,7 @@ Actor *func_80358344(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_80358684(Actor *this);
typedef struct {
u8 unk0;
u8 sfxsourceIdx;
f32 unk4;
f32 unk8[3];
f32 unk14;
@@ -220,8 +220,8 @@ void func_80358490(Actor *this) {
ActorLocal_core2_D0CA0 *local;
local = (ActorLocal_core2_D0CA0 *)&this->local;
if(local->unk0 != 0){
func_8030DA44(local->unk0);
if(local->sfxsourceIdx != 0){
func_8030DA44(local->sfxsourceIdx);
}
}
@@ -229,11 +229,11 @@ void func_803584BC(Actor *this) {
ActorLocal_core2_D0CA0 *local;
local = (ActorLocal_core2_D0CA0 *)&this->local;
local->unk0 = func_8030D90C();
func_8030DBB4(local->unk0, 0.9f);
sfxsource_setSfxId(local->unk0, 0x3FA);
func_8030DD14(local->unk0, 2);
sfxsource_setSampleRate(local->unk0, 0);
local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex();
sfxsource_playSfxAtVolume(local->sfxsourceIdx, 0.9f);
sfxsource_setSfxId(local->sfxsourceIdx, 0x3FA);
func_8030DD14(local->sfxsourceIdx, 2);
sfxsource_setSampleRate(local->sfxsourceIdx, 0);
}
@@ -301,24 +301,24 @@ void func_80358684(Actor *this) {
local->unk30[2] = (s16) (s32) this->position[2];
local->unk30[1] += 0xC8;
marker_setCollisionScripts(this->marker, func_803582C4, NULL, func_80358304);
local->unk0 = 0;
local->sfxsourceIdx = 0;
func_80357F0C(this, 1);
}
if (!subaddie_playerIsWithinSphere(this, 4000)) {
if (local->unk0 != 0) {
func_8030DA44(local->unk0);
local->unk0 = 0U;
if (local->sfxsourceIdx != 0) {
func_8030DA44(local->sfxsourceIdx);
local->sfxsourceIdx = 0U;
}
return;
}
if (local->unk0 == 0) {
if (local->sfxsourceIdx == 0) {
func_803584BC(this);
}
player_getPosition(sp94);
if ((this->state > 0) && (this->state < 6)) {
sp84 = func_8030E200(local->unk0);
sp84 = func_8030E200(local->sfxsourceIdx);
if (local->unk39 == 1) {
sp80 = 0.9f;
sp7C = 1.0f;
@@ -336,12 +336,12 @@ void func_80358684(Actor *this) {
: (sp7C < sp84) ? sp7C
: sp84;
}
func_8030DBB4(local->unk0, sp84);
sfxsource_playSfxAtVolume(local->sfxsourceIdx, sp84);
sp78 = 1.0f - ml_distance_vec3f(sp94, this->position) / 2000.0f;
sp78 = (0.0f > sp78) ? 0 : sp78;
if (sp78 > 0.0f) {
sfxsource_setSampleRate(local->unk0, (s32) (sp78 * 10000.0f));
func_8030E2C4(local->unk0);
sfxsource_setSampleRate(local->sfxsourceIdx, (s32) (sp78 * 10000.0f));
func_8030E2C4(local->sfxsourceIdx);
}
}
if (this->unk10_25) {
@@ -406,7 +406,7 @@ void func_80358684(Actor *this) {
if (this->state == 3) {
if (0.0f <= local->unk4 - 0.2) {
sp84 = (0.8 < local->unk4) ? 0.0f : (f32) (1.0 - ((local->unk4 - 0.2) / 0.6));
func_8030DBB4(local->unk0, 1.0 + (sp84 * 0.3999999999999999));
sfxsource_playSfxAtVolume(local->sfxsourceIdx, 1.0 + (sp84 * 0.3999999999999999));
}
}
}