refac: rename func_8030D90C to sfxsource_createSfxsourceAndReturnIndex and func_8030DBB4 to sfxsource_playSfxAtVolume
Additionally rename properties/variables assigned by sfxsource_createSfxsourceAndReturnIndex to sfxsourceIdx
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@@ -128,10 +128,10 @@ void func_802D9530(Actor *this){
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}
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subaddie_set_state_with_direction(this, 4, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = func_8030D90C();
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN);
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, 1.4f);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 26000);
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func_8028F918(0);
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}
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@@ -255,10 +255,10 @@ void func_802D9ADC(Actor *this){
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animctrl_setSmoothTransition(this->animctrl, TRUE);
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subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = func_8030D90C();
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN);
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, 1.4f);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 26000);
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chmole_setStaticCamera(this);
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func_8028F94C(2, this->position);
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