refac: rename func_8030D90C to sfxsource_createSfxsourceAndReturnIndex and func_8030DBB4 to sfxsource_playSfxAtVolume
Additionally rename properties/variables assigned by sfxsource_createSfxsourceAndReturnIndex to sfxsourceIdx
This commit is contained in:
@@ -42,7 +42,7 @@ void chBeehive_update(Actor *this){
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if(!this->volatile_initialized){
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marker_setCollisionScripts(this->marker, NULL, NULL, chBeehive_die);
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this->marker->propPtr->unk8_3 = 1;
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this->unk44_31 = func_8030D90C();
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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this->volatile_initialized = TRUE;
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this->unk38_0 = volatileFlag_get(VOLATILE_FLAG_1)| volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE);
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}//L802CE960
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@@ -77,7 +77,7 @@ void chBeehive_update(Actor *this){
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func_8030E394(this->unk44_31);
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sfxsource_setSfxId(this->unk44_31, SFX_67_BEEHIVE_CLONK);
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sfxsource_setSampleRate(this->unk44_31, 12000);
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func_8030DBB4(this->unk44_31, (animctrl_getAnimTimer(this->animctrl) + 0.9) - 0.4);
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sfxsource_playSfxAtVolume(this->unk44_31, (animctrl_getAnimTimer(this->animctrl) + 0.9) - 0.4);
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sfxsource_set_position(this->unk44_31, this->position);
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sfxsource_set_fade_distances(this->unk44_31, 300.0f, 1500.0f);
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func_8030DD14(this->unk44_31, 3);
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@@ -236,12 +236,12 @@ void func_802C6240(Actor *this){
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this->unk28 += 5.7;
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tmp_a0 = this->unk44_31;
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if(this->unk44_31 == 0){
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this->unk44_31 = func_8030D90C();
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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tmp_a0 = this->unk44_31;
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}
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sfxsource_setSfxId(tmp_a0, SFX_18_BIGBUTT_SLIDE);
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, (randf()*0.1 - 0.05) + 1.0);
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sfxsource_playSfxAtVolume(this->unk44_31, (randf()*0.1 - 0.05) + 1.0);
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func_8030E2C4(this->unk44_31);
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}
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else{//L802C69FC
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@@ -68,7 +68,7 @@ void chfirefx_update(Actor *this){
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if(this->unkF4_8 != 0x32){
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this->unk1C[0] = 1.0f;
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this->unk44_31 = func_8030ED2C(SFX_128_FIRE_CRACKING, 2);
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func_8030DBB4(this->unk44_31, 1.1f);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.1f);
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}
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else{
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this->unk1C[0] = 0.0f;
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@@ -211,7 +211,7 @@ void func_8035F138(Actor *this) {
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if (this->unk1C[1] < 1.9) {
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this->unk1C[1] += 0.1;
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}
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func_8030DBB4(this->unk44_31, this->unk1C[1]);
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sfxsource_playSfxAtVolume(this->unk44_31, this->unk1C[1]);
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if (actor_animationIsAt(this, 0.66f)) {
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FUNC_8030E8B4(SFX_F9_GRUNTLING_NOISE_1, 0.8f, 32000, this->position, 1750, 3500);
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@@ -272,7 +272,7 @@ void func_8035F138(Actor *this) {
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if (this->unk1C[1] > 1.0) {
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this->unk1C[1] -= 0.1;
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}
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func_8030DBB4(this->unk44_31, this->unk1C[1]);
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sfxsource_playSfxAtVolume(this->unk44_31, this->unk1C[1]);
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}
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if (animctrl_getAnimTimer(this->animctrl) <= 0.02) {
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subaddie_set_state_with_direction(this, 1, 0.02f, 1);
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@@ -128,10 +128,10 @@ void func_802D9530(Actor *this){
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}
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subaddie_set_state_with_direction(this, 4, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = func_8030D90C();
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN);
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, 1.4f);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 26000);
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func_8028F918(0);
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}
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@@ -255,10 +255,10 @@ void func_802D9ADC(Actor *this){
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animctrl_setSmoothTransition(this->animctrl, TRUE);
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subaddie_set_state_with_direction(this, 2, 0.0001f, 1);
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actor_playAnimationOnce(this);
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this->unk44_31 = func_8030D90C();
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this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(this->unk44_31, SFX_3F9_UNKNOWN);
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func_8030DD14(this->unk44_31, 2);
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func_8030DBB4(this->unk44_31, 1.4f);
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sfxsource_playSfxAtVolume(this->unk44_31, 1.4f);
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sfxsource_setSampleRate(this->unk44_31, 26000);
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chmole_setStaticCamera(this);
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func_8028F94C(2, this->position);
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@@ -9,12 +9,12 @@ typedef struct{
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s16 unk4;
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s16 unk6;
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s32 unk8;
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f32 unkC;
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f32 unkC; // volume for sfxsource
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f32 unk10;
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}struct49570s;
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typedef struct{
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u8 unk0;
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u8 sfxsourceIdx;
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}ActorLocal_Core2_49570;
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/* .data */
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@@ -36,9 +36,9 @@ void func_802D0500(Actor *this){
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ActorLocal_Core2_49570 *local = (ActorLocal_Core2_49570 *)this->local;
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if(D_80367340[(s32)this->yaw].unk8 != -1){
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if(this->unk1C[0] == this->unk1C[1])
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sfxsource_setSampleRate(local->unk0, D_80367340[(s32)this->yaw].unk8);
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sfxsource_setSampleRate(local->sfxsourceIdx, D_80367340[(s32)this->yaw].unk8);
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else{
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sfxsource_setSampleRate(local->unk0, (s32)((D_80367340[(s32)this->yaw].unk8/this->unk1C[1])*this->unk1C[0]));
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sfxsource_setSampleRate(local->sfxsourceIdx, (s32)((D_80367340[(s32)this->yaw].unk8/this->unk1C[1])*this->unk1C[0]));
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}
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}
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@@ -46,9 +46,9 @@ void func_802D0500(Actor *this){
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void func_802D05A0(Actor *this, s32 next_state){
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ActorLocal_Core2_49570 *local = (ActorLocal_Core2_49570 *)this->local;
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if(this->state == 2 && local->unk0){
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func_8030DA44(local->unk0);
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local->unk0 = 0;
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if(this->state == 2 && local->sfxsourceIdx){
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func_8030DA44(local->sfxsourceIdx);
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local->sfxsourceIdx = 0;
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}
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if(next_state == 2){
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this->unk1C[0] = 0.0f;
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@@ -56,17 +56,17 @@ void func_802D05A0(Actor *this, s32 next_state){
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if(-1.0f != D_80367340[(s32)this->yaw].unk10){
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this->unk1C[1] = D_80367340[(s32)this->yaw].unk10;
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}
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local->unk0 = func_8030D90C();
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sfxsource_setSfxId(local->unk0, D_80367340[(s32)this->yaw].unk0);
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func_8030DD14(local->unk0, 3);
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func_8030DFF0(local->unk0, 1);
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sfxsource_set_position(local->unk0, this->position);
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sfxsource_set_fade_distances(local->unk0, D_80367340[(s32)this->yaw].unk4*this->scale, D_80367340[(s32)this->yaw].unk6*this->scale);
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func_8030DFB4(local->unk0, 1);
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local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_setSfxId(local->sfxsourceIdx, D_80367340[(s32)this->yaw].unk0);
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func_8030DD14(local->sfxsourceIdx, 3);
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func_8030DFF0(local->sfxsourceIdx, 1);
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sfxsource_set_position(local->sfxsourceIdx, this->position);
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sfxsource_set_fade_distances(local->sfxsourceIdx, D_80367340[(s32)this->yaw].unk4*this->scale, D_80367340[(s32)this->yaw].unk6*this->scale);
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func_8030DFB4(local->sfxsourceIdx, 1);
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func_802D0500(this);
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if(-1.0f != D_80367340[(s32)this->yaw].unkC)
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func_8030DBB4(local->unk0, D_80367340[(s32)this->yaw].unkC);
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func_8030E2C4(local->unk0);
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sfxsource_playSfxAtVolume(local->sfxsourceIdx, D_80367340[(s32)this->yaw].unkC);
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func_8030E2C4(local->sfxsourceIdx);
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}//L802D0780
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this->state = next_state;
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}
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