refac: rename func_8030D90C to sfxsource_createSfxsourceAndReturnIndex and func_8030DBB4 to sfxsource_playSfxAtVolume
Additionally rename properties/variables assigned by sfxsource_createSfxsourceAndReturnIndex to sfxsourceIdx
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@@ -4,7 +4,7 @@
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/* typedefs and declarations */
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typedef struct {
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u8 sfxsource_index;
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u8 sfxsourceIdx;
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}ActorLocal_RBB_27E0;
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void func_80388C20(Actor *this);
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@@ -38,7 +38,7 @@ void func_80388BD0(Actor *this, s32 arg1){
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void func_80388BE8(Actor *actor){
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ActorLocal_RBB_27E0 *local = (ActorLocal_RBB_27E0 *)&actor->local;
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if(actor->modelCacheIndex == 0x17b){
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func_8030DA44(local->sfxsource_index);
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func_8030DA44(local->sfxsourceIdx);
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}
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}
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@@ -51,14 +51,14 @@ void func_80388C20(Actor *this){
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this->marker->actorFreeFunc = func_80388BE8;
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this->volatile_initialized = TRUE;
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if(this->modelCacheIndex == 0x17B){
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local->sfxsource_index = func_8030D90C();
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sfxsource_set_fade_distances(local->sfxsource_index, 1000.0f, 2000.0f);
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sfxsource_set_position(local->sfxsource_index, &this->position);
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func_8030DBB4(local->sfxsource_index, 0.5f);
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sfxsource_setSfxId(local->sfxsource_index, SFX_9F_GENERATOR_RUNNING);
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func_8030DD14(local->sfxsource_index, 3);
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sfxsource_setSampleRate(local->sfxsource_index, 0);
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func_8030E2C4(local->sfxsource_index);
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local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex();
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sfxsource_set_fade_distances(local->sfxsourceIdx, 1000.0f, 2000.0f);
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sfxsource_set_position(local->sfxsourceIdx, &this->position);
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sfxsource_playSfxAtVolume(local->sfxsourceIdx, 0.5f);
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sfxsource_setSfxId(local->sfxsourceIdx, SFX_9F_GENERATOR_RUNNING);
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func_8030DD14(local->sfxsourceIdx, 3);
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sfxsource_setSampleRate(local->sfxsourceIdx, 0);
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func_8030E2C4(local->sfxsourceIdx);
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}//L80388CFC
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if(this->state == 0){
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if(this->modelCacheIndex == 0x17B){
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@@ -78,7 +78,7 @@ void func_80388C20(Actor *this){
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if(360.0f <= this->roll)
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this->roll -= 360.0f;
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if(this->modelCacheIndex == 0x17B){
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func_8030DB04(local->sfxsource_index, 25000, &this->position, 1000.0f, 2000.0f);
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func_8030DB04(local->sfxsourceIdx, 25000, &this->position, 1000.0f, 2000.0f);
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}
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}
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}
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