refac: rename func_8030D90C to sfxsource_createSfxsourceAndReturnIndex and func_8030DBB4 to sfxsource_playSfxAtVolume

Additionally rename properties/variables assigned by sfxsource_createSfxsourceAndReturnIndex to sfxsourceIdx
This commit is contained in:
Bl00D4NGEL
2024-09-22 03:10:19 +02:00
parent fbe20325c2
commit 9bd6988f99
55 changed files with 297 additions and 297 deletions

View File

@@ -13,7 +13,7 @@ typedef struct{
}Struct_CCW_14B0_0;
typedef struct {
u8 unk0;
u8 sfxsourceIdx;
// u8 pad1[3];
Struct_CCW_14B0_0 *unk4;
f32 unk8;
@@ -55,7 +55,7 @@ void func_803878A0(Actor *this, s32 next_state) {
void CCW_func_80387A20(Actor *this){
ActorLocal_CCW_14B0 *local = (ActorLocal_CCW_14B0 *)&this->local;
func_8030DA44(local->unk0);
func_8030DA44(local->sfxsourceIdx);
}
void CCW_func_80387A40(Actor *this) {
@@ -76,12 +76,12 @@ void CCW_func_80387A40(Actor *this) {
while((local->unk4->unk0 != 0) && (map_get() != local->unk4->unk0)) {
local->unk4++;
}
local->unk0 = func_8030D90C();
local->sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex();
local->unk18[0] = local->unk18[1] = local->unk18[2] = 0.0f;
sfxsource_setSfxId(local->unk0, 0x3FA);
func_8030DD14(local->unk0, 2);
func_8030DBB4(local->unk0, 0.9f);
sfxsource_setSampleRate(local->unk0, 0);
sfxsource_setSfxId(local->sfxsourceIdx, 0x3FA);
func_8030DD14(local->sfxsourceIdx, 2);
sfxsource_playSfxAtVolume(local->sfxsourceIdx, 0.9f);
sfxsource_setSampleRate(local->sfxsourceIdx, 0);
func_803878A0(this, 1);
return;
}
@@ -113,11 +113,11 @@ void CCW_func_80387A40(Actor *this) {
if(this->position[0]);
func_8030DBFC(local->unk0, 0.8f, 0.9f, 0.05f);
sfxsource_set_fade_distances(local->unk0, 500.0f, 1500.0f);
sfxsource_set_position(local->unk0, this->position);
func_8030E2C4(local->unk0);
sfxsource_setSampleRate(local->unk0, 2000.0f + 8000.0f*(gu_sqrtf(local->unk18[0]*local->unk18[0] + local->unk18[1]*local->unk18[1] + local->unk18[2]*local->unk18[2])/ local->unk8));
func_8030DBFC(local->sfxsourceIdx, 0.8f, 0.9f, 0.05f);
sfxsource_set_fade_distances(local->sfxsourceIdx, 500.0f, 1500.0f);
sfxsource_set_position(local->sfxsourceIdx, this->position);
func_8030E2C4(local->sfxsourceIdx);
sfxsource_setSampleRate(local->sfxsourceIdx, 2000.0f + 8000.0f*(gu_sqrtf(local->unk18[0]*local->unk18[0] + local->unk18[1]*local->unk18[1] + local->unk18[2]*local->unk18[2])/ local->unk8));
if (!mapSpecificFlags_get(local->unk4->unk2)) {
player_getPosition(sp44);
if (sp44[2] > -600.0f) {