refac: rename func_8030D90C to sfxsource_createSfxsourceAndReturnIndex and func_8030DBB4 to sfxsource_playSfxAtVolume

Additionally rename properties/variables assigned by sfxsource_createSfxsourceAndReturnIndex to sfxsourceIdx
This commit is contained in:
Bl00D4NGEL
2024-09-22 03:10:19 +02:00
parent fbe20325c2
commit 9bd6988f99
55 changed files with 297 additions and 297 deletions

View File

@@ -34,7 +34,7 @@ f32 D_80389C24[3] = {4000.0f, 3500.0f, 0.0f};
/* .bss */
struct {
s32 unk0;
u8 unk4;
u8 sfxsourceIdx;
//u8 pad5[0x3];
f32 unk8;
f32 unkC[3];
@@ -80,7 +80,7 @@ void func_803884A8(s32 arg0, f32 arg1, s32 arg2, s32 arg3){
void func_80388518(s32 arg0){
s32 sp24;
if(D_80389FA0.unk21 == 2){
func_8030E394(D_80389FA0.unk4);
func_8030E394(D_80389FA0.sfxsourceIdx);
func_8030E760(SFX_7F_HEAVYDOOR_SLAM, 0.6f, 20000);
func_8030E760(SFX_7F_HEAVYDOOR_SLAM, 0.8f, 20000);
func_8030E760(SFX_7F_HEAVYDOOR_SLAM, 0.9f, 20000);
@@ -93,12 +93,12 @@ void func_80388518(s32 arg0){
skeletalAnim_set(D_80389FA0.unk0, ASSET_C3_ANIM_CLANKER_IDLE, 0.0f, 10.0f);
}
if(D_80389FA0.unk21 == 2){
func_8030DD90(D_80389FA0.unk4, 0);
func_8030DBB4(D_80389FA0.unk4, 1.0f);
sfxsource_setSfxId(D_80389FA0.unk4, SFX_7D_ANCHOR_LIFTING);
func_8030DD14(D_80389FA0.unk4, 3);
sfxsource_setSampleRate(D_80389FA0.unk4, 27000);
func_8030E2C4(D_80389FA0.unk4);
func_8030DD90(D_80389FA0.sfxsourceIdx, 0);
sfxsource_playSfxAtVolume(D_80389FA0.sfxsourceIdx, 1.0f);
sfxsource_setSfxId(D_80389FA0.sfxsourceIdx, SFX_7D_ANCHOR_LIFTING);
func_8030DD14(D_80389FA0.sfxsourceIdx, 3);
sfxsource_setSampleRate(D_80389FA0.sfxsourceIdx, 27000);
func_8030E2C4(D_80389FA0.sfxsourceIdx);
}
if(D_80389FA0.unk21 == 3){
@@ -249,7 +249,7 @@ int CC_func_80388CA0(void){
void func_80388CB4(void){
if(D_80389FA0.unk21){
skeletalAnim_free(D_80389FA0.unk0);
func_8030DA44(D_80389FA0.unk4);
func_8030DA44(D_80389FA0.sfxsourceIdx);
func_80340690(D_80389FA0.unk18);
func_8034A2A8(D_80389FA0.unk34);
if(model_getVtxList(D_80389FA0.unk24) != D_80389FA0.unk40)
@@ -267,7 +267,7 @@ void func_80388D54(void){
D_80389FA0.unk21 = 0;
if(map_get() == MAP_B_CC_CLANKERS_CAVERN){
D_80389FA0.unk0 = skeletalAnim_new();
D_80389FA0.unk4 = func_8030D90C();
D_80389FA0.sfxsourceIdx = sfxsource_createSfxsourceAndReturnIndex();
D_80389FA0.unk8 = 1.0f;
D_80389FA0.unk18 = func_803406B0();
D_80389FA0.unk21 = 0;