document: code26D0
This commit is contained in:
@@ -1681,6 +1681,8 @@ enum actor_e
|
|||||||
ACTOR_E_BULL_INTRO,
|
ACTOR_E_BULL_INTRO,
|
||||||
ACTOR_F_CHIMPY = 0xF,
|
ACTOR_F_CHIMPY = 0xF,
|
||||||
|
|
||||||
|
ACTOR_10E_BLUBBER_SHIP_TOP_HATCH = 0x10e,
|
||||||
|
|
||||||
ACTOR_11_JUJU_CTRL = 0x11,
|
ACTOR_11_JUJU_CTRL = 0x11,
|
||||||
ACTOR_12_BEEHIVE,
|
ACTOR_12_BEEHIVE,
|
||||||
//ACTOR_13_SINKING_BOBBER
|
//ACTOR_13_SINKING_BOBBER
|
||||||
@@ -2019,7 +2021,12 @@ enum actor_e
|
|||||||
ACTOR_2A9_ACORN,
|
ACTOR_2A9_ACORN,
|
||||||
|
|
||||||
ACTOR_2DB_DINGPOT = 0x2DB,
|
ACTOR_2DB_DINGPOT = 0x2DB,
|
||||||
|
ACTOR_2DF_LIGHTHOUSE_B = 0x2df,
|
||||||
|
|
||||||
|
ACTOR_2E0_TTC_STAIRS_1 = 0x2e0,
|
||||||
|
ACTOR_2E1_TTC_STAIRS_2 = 0x2e1,
|
||||||
|
ACTOR_2E2_LIGHTHOUSE_A = 0x2e2,
|
||||||
|
|
||||||
ACTOR_2E5_DOOR_OF_GRUNTY = 0x2e5,
|
ACTOR_2E5_DOOR_OF_GRUNTY = 0x2e5,
|
||||||
|
|
||||||
ACTOR_30D_BOOM_BOX_FAST = 0x30D,
|
ACTOR_30D_BOOM_BOX_FAST = 0x30D,
|
||||||
@@ -3015,15 +3022,15 @@ enum asset_e
|
|||||||
// 3b3 Mumbo's Hut
|
// 3b3 Mumbo's Hut
|
||||||
// Unused
|
// Unused
|
||||||
// Unused
|
// Unused
|
||||||
// 3b6 TTC Stairs 1
|
ASSET_3B6_MODEL_TTC_STAIRS_1 = 0x3b6,
|
||||||
// 3b7 TTC Stairs 2
|
ASSET_3B7_MODEL_TTC_STAIRS_1 = 0x3b7,
|
||||||
// Unused
|
// Unused
|
||||||
// Unused
|
// Unused
|
||||||
// Unused
|
// Unused
|
||||||
ASSET_3BB_MODEL_JINJO_YELLOW = 0x3BB,
|
ASSET_3BB_MODEL_JINJO_YELLOW = 0x3BB,
|
||||||
ASSET_3BC_MODEL_JINJO_ORANGE,
|
ASSET_3BC_MODEL_JINJO_ORANGE,
|
||||||
// 3bd TTC Lighthouse A
|
ASSET_3BD_MODEL_LIGHTHOUSE_A = 0x3bd,
|
||||||
// 3be TTC Lighthouse B
|
ASSET_3BE_MODEL_LIGHTHOUSE_B = 0x3be,
|
||||||
ASSET_3BF_MODEL_PLAYER_SHADOW = 0x3BF,
|
ASSET_3BF_MODEL_PLAYER_SHADOW = 0x3BF,
|
||||||
ASSET_3C0_MODEL_JINJO_BLUE,
|
ASSET_3C0_MODEL_JINJO_BLUE,
|
||||||
ASSET_3C1_MODEL_JINJO_PINK,
|
ASSET_3C1_MODEL_JINJO_PINK,
|
||||||
@@ -3043,7 +3050,7 @@ enum asset_e
|
|||||||
// 3cf MMM Cellar Hatch
|
// 3cf MMM Cellar Hatch
|
||||||
// 3d0 MMM Locked Gate (Lock On Left)
|
// 3d0 MMM Locked Gate (Lock On Left)
|
||||||
// 3d1 MMM Locked Gate (Lock On Right) 1
|
// 3d1 MMM Locked Gate (Lock On Right) 1
|
||||||
// 3d2 TTC Blubber's Ship Top Hatch
|
ASSET_3D2_MODEL_BLUBBER_SHIP_TOP_HATCH = 0x3d2,
|
||||||
// 3d3 MMM Church Door
|
// 3d3 MMM Church Door
|
||||||
// 3d4 Lockup
|
// 3d4 Lockup
|
||||||
ASSET_3D4_MODEL_LOCKUP = 0x3d4,
|
ASSET_3D4_MODEL_LOCKUP = 0x3d4,
|
||||||
@@ -4536,6 +4543,8 @@ enum marker_e{
|
|||||||
|
|
||||||
MARKER_99_TEEHEE = 0x99,
|
MARKER_99_TEEHEE = 0x99,
|
||||||
|
|
||||||
|
MARKER_A1_BLUBBER_SHIP_TOP_HATCH = 0xa1,
|
||||||
|
|
||||||
MARKER_A3_BLUBBER = 0xA3,
|
MARKER_A3_BLUBBER = 0xA3,
|
||||||
MARKER_A4_LOCKUP_SLOW,
|
MARKER_A4_LOCKUP_SLOW,
|
||||||
MARKER_A5_NIPPER,
|
MARKER_A5_NIPPER,
|
||||||
@@ -4773,6 +4782,11 @@ enum marker_e{
|
|||||||
|
|
||||||
MARKER_261_FIGHT_FLIGHT_PAD = 0x261,
|
MARKER_261_FIGHT_FLIGHT_PAD = 0x261,
|
||||||
|
|
||||||
|
MARKER_267_LIGHTHOUSE_A = 0x267,
|
||||||
|
MARKER_268_STAIRS_1 = 0x268,
|
||||||
|
MARKER_269_STAIRS_2 = 0x269,
|
||||||
|
MARKER_26A_LIGHTHOUSE_B = 0x26a,
|
||||||
|
|
||||||
MARKER_276_STONE_JINJO = 0x276,
|
MARKER_276_STONE_JINJO = 0x276,
|
||||||
|
|
||||||
MARKER_27A_JINJO_STATUE_BASE = 0x27A,
|
MARKER_27A_JINJO_STATUE_BASE = 0x27A,
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
sm_func_80386810 = 0x80386810;
|
sm_func_80386810 = 0x80386810;
|
||||||
mm_func_803888B0 = 0x803888B0;
|
mm_func_803888B0 = 0x803888B0;
|
||||||
ttc_func_80388AC0 = 0x80388AC0;
|
TTC_resetSpawnableActors = 0x80388AC0;
|
||||||
ttc_func_8038BF8C = 0x8038BF8C;
|
ttc_func_8038BF8C = 0x8038BF8C;
|
||||||
cc_func_803870E0 = 0x803870E0;
|
cc_func_803870E0 = 0x803870E0;
|
||||||
cc_func_80387DA0 = 0x80387DA0;
|
cc_func_80387DA0 = 0x80387DA0;
|
||||||
|
@@ -8,14 +8,14 @@
|
|||||||
extern ActorInfo gChClam;
|
extern ActorInfo gChClam;
|
||||||
extern ActorInfo gChBlubber;
|
extern ActorInfo gChBlubber;
|
||||||
extern ActorInfo gChNipper;
|
extern ActorInfo gChNipper;
|
||||||
extern ActorInfo D_8038C5E0;
|
extern ActorInfo gBlubberShipTopHatch;
|
||||||
extern ActorInfo D_8038C604;
|
extern ActorInfo gLighthouseDoor;
|
||||||
extern ActorInfo D_8038C628;
|
extern ActorInfo gSharkfoodIsland;
|
||||||
extern ActorInfo D_8038C64C;
|
extern ActorInfo gLighthouseA;
|
||||||
extern ActorInfo D_8038C670;
|
extern ActorInfo gLighthouseB;
|
||||||
extern ActorInfo D_8038C694;
|
extern ActorInfo gStairs1;
|
||||||
extern ActorInfo D_8038C6B8;
|
extern ActorInfo gStairs2;
|
||||||
extern ActorInfo D_8038C6DC;
|
extern ActorInfo gPalmTree;
|
||||||
extern ActorInfo gChLeaky;
|
extern ActorInfo gChLeaky;
|
||||||
extern ActorInfo gChLockupSlow;
|
extern ActorInfo gChLockupSlow;
|
||||||
extern ActorInfo gChLockupMedium;
|
extern ActorInfo gChLockupMedium;
|
||||||
@@ -25,74 +25,74 @@ extern ActorInfo gChTreasurehuntRedQuestionMark;
|
|||||||
extern ActorInfo gChTreasurehuntRedX;
|
extern ActorInfo gChTreasurehuntRedX;
|
||||||
extern ActorInfo gChTreasure;
|
extern ActorInfo gChTreasure;
|
||||||
|
|
||||||
void TTC_func_80388C78(Actor *this);
|
void code26D0_genericUpdateFunc(Actor *this);
|
||||||
void func_80388CB8(Actor *this);
|
void code26D0_palmTreeUpdateFunc(Actor *this);
|
||||||
void func_80388D34(Actor *this);
|
void code26D0_lighthouseAUpdateFunc(Actor *this);
|
||||||
void func_802D3D54(Actor *this);
|
void func_802D3D54(Actor *this);
|
||||||
void func_80388D8C(Actor *this);
|
void code26D0_sharkfoodIslandUpdateFunc(Actor *this);
|
||||||
|
|
||||||
/* .data */
|
/* .data */
|
||||||
ActorInfo D_8038C5E0 = {
|
ActorInfo gBlubberShipTopHatch = {
|
||||||
0xA1, 0x10E, 0x3D2,
|
MARKER_A1_BLUBBER_SHIP_TOP_HATCH, ACTOR_10E_BLUBBER_SHIP_TOP_HATCH, ASSET_3D2_MODEL_BLUBBER_SHIP_TOP_HATCH,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
func_802D3D54, func_80326224, actor_drawFullDepth,
|
func_802D3D54, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038C604 = {
|
ActorInfo gLighthouseDoor = {
|
||||||
MARKER_EA_LIGHTHOUSE_DOOR, ACTOR_13E_LIGHTHOUSE_DOOR, ASSET_3D6_MODEL_LIGHTHOUSE_DOOR,
|
MARKER_EA_LIGHTHOUSE_DOOR, ACTOR_13E_LIGHTHOUSE_DOOR, ASSET_3D6_MODEL_LIGHTHOUSE_DOOR,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
func_802D3D54, func_80326224, actor_drawFullDepth,
|
func_802D3D54, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038C628 = {
|
ActorInfo gSharkfoodIsland = {
|
||||||
MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND,
|
MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
func_80388D8C, func_80326224, actor_drawFullDepth,
|
code26D0_sharkfoodIslandUpdateFunc, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038C64C = {
|
ActorInfo gLighthouseA = {
|
||||||
0x267, 0x2E2, 0x3BD,
|
MARKER_267_LIGHTHOUSE_A, ACTOR_2E2_LIGHTHOUSE_A, ASSET_3BD_MODEL_LIGHTHOUSE_A,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
func_80388D34, func_80326224, actor_drawFullDepth,
|
code26D0_lighthouseAUpdateFunc, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038C670 = {
|
ActorInfo gLighthouseB = {
|
||||||
0x26A, 0x2DF, 0x3BE,
|
MARKER_26A_LIGHTHOUSE_B, ACTOR_2DF_LIGHTHOUSE_B, ASSET_3BE_MODEL_LIGHTHOUSE_B,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
TTC_func_80388C78, func_80326224, actor_drawFullDepth,
|
code26D0_genericUpdateFunc, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038C694 = {
|
ActorInfo gStairs1 = {
|
||||||
0x268, 0x2E0, 0x3B6,
|
MARKER_268_STAIRS_1, ACTOR_2E0_TTC_STAIRS_1, ASSET_3B6_MODEL_TTC_STAIRS_1,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
TTC_func_80388C78, func_80326224, actor_drawFullDepth,
|
code26D0_genericUpdateFunc, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038C6B8 = {
|
ActorInfo gStairs2 = {
|
||||||
0x269, 0x2E1, 0x3B7,
|
MARKER_269_STAIRS_2, ACTOR_2E1_TTC_STAIRS_2, ASSET_3B7_MODEL_TTC_STAIRS_1,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
TTC_func_80388C78, func_80326224, actor_drawFullDepth,
|
code26D0_genericUpdateFunc, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038C6DC = {
|
ActorInfo gPalmTree = {
|
||||||
MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE,
|
MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE,
|
||||||
0x1, NULL,
|
0x1, NULL,
|
||||||
func_80388CB8, func_80326224, actor_drawFullDepth,
|
code26D0_palmTreeUpdateFunc, func_80326224, actor_drawFullDepth,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
/* .code */
|
/* .code */
|
||||||
void TTC_func_80388AC0(void)
|
void TTC_resetSpawnableActors(void)
|
||||||
{
|
{
|
||||||
spawnableActorList_add(&D_8038C5E0, actor_new, ACTOR_FLAG_NONE);
|
spawnableActorList_add(&gBlubberShipTopHatch, actor_new, ACTOR_FLAG_NONE);
|
||||||
spawnableActorList_add(&D_8038C604, actor_new, ACTOR_FLAG_NONE);
|
spawnableActorList_add(&gLighthouseDoor, actor_new, ACTOR_FLAG_NONE);
|
||||||
spawnableActorList_add(&gChNipper, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_26);
|
spawnableActorList_add(&gChNipper, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_26);
|
||||||
spawnableActorList_add(&gChBlubber, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_26);
|
spawnableActorList_add(&gChBlubber, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_26);
|
||||||
spawnableActorList_add(&gChLeaky, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8);
|
spawnableActorList_add(&gChLeaky, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8);
|
||||||
@@ -103,23 +103,23 @@ void TTC_func_80388AC0(void)
|
|||||||
spawnableActorList_add(&gChTreasurehuntRedQuestionMark, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
spawnableActorList_add(&gChTreasurehuntRedQuestionMark, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
||||||
spawnableActorList_add(&gChTreasurehuntRedX, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
spawnableActorList_add(&gChTreasurehuntRedX, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
||||||
spawnableActorList_add(&gChTreasure, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
|
spawnableActorList_add(&gChTreasure, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
|
||||||
spawnableActorList_add(&D_8038C628, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
|
spawnableActorList_add(&gSharkfoodIsland, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
|
||||||
spawnableActorList_add(&D_8038C64C, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
spawnableActorList_add(&gLighthouseA, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
||||||
spawnableActorList_add(&D_8038C670, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_17);
|
spawnableActorList_add(&gLighthouseB, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_17);
|
||||||
spawnableActorList_add(&D_8038C694, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
spawnableActorList_add(&gStairs1, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
||||||
spawnableActorList_add(&D_8038C6B8, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
spawnableActorList_add(&gStairs2, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
||||||
spawnableActorList_add(&D_8038C6DC, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
spawnableActorList_add(&gPalmTree, actor_new, ACTOR_FLAG_UNKNOWN_10);
|
||||||
spawnableActorList_add(&gChClam, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
|
spawnableActorList_add(&gChClam, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TTC_func_80388C78(Actor *this){
|
void code26D0_genericUpdateFunc(Actor *this){
|
||||||
if(!this->initialized){
|
if(!this->initialized){
|
||||||
func_802D3D74(this);
|
func_802D3D74(this);
|
||||||
this->initialized = TRUE;
|
this->initialized = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80388CB8(Actor *this){
|
void code26D0_palmTreeUpdateFunc(Actor *this){
|
||||||
if(!this->initialized){
|
if(!this->initialized){
|
||||||
func_802D3D74(this);
|
func_802D3D74(this);
|
||||||
this->initialized = TRUE;
|
this->initialized = TRUE;
|
||||||
@@ -127,22 +127,22 @@ void func_80388CB8(Actor *this){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80388D04(s32 arg0){
|
void code26D0_spawnLighthouseB(s32 arg0){
|
||||||
ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0);
|
ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0);
|
||||||
Actor *this = marker_getActor(marker);
|
Actor *this = marker_getActor(marker);
|
||||||
spawn_child_actor(0x2df, &this);
|
spawn_child_actor(ACTOR_2DF_LIGHTHOUSE_B, &this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80388D34(Actor *this){
|
void code26D0_lighthouseAUpdateFunc(Actor *this){
|
||||||
TTC_func_80388C78(this);
|
code26D0_genericUpdateFunc(this);
|
||||||
if(!this->volatile_initialized){
|
if(!this->volatile_initialized){
|
||||||
__spawnQueue_add_1((GenFunction_1)func_80388D04, (s32)this->marker);
|
__spawnQueue_add_1((GenFunction_1)code26D0_spawnLighthouseB, (s32)this->marker);
|
||||||
this->volatile_initialized = TRUE;
|
this->volatile_initialized = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_80388D8C(Actor *this){
|
void code26D0_sharkfoodIslandUpdateFunc(Actor *this){
|
||||||
f32 sp1C[3];
|
f32 player_position[3];
|
||||||
|
|
||||||
if(!this->initialized){
|
if(!this->initialized){
|
||||||
func_802D3CE8(this);
|
func_802D3CE8(this);
|
||||||
@@ -163,12 +163,12 @@ void func_80388D8C(Actor *this){
|
|||||||
}//L80388E7C
|
}//L80388E7C
|
||||||
|
|
||||||
if(this->position_y == 700.0f){
|
if(this->position_y == 700.0f){
|
||||||
player_getPosition(sp1C);
|
player_getPosition(player_position);
|
||||||
if( 695.0f <= sp1C[1] && sp1C[1] < 1000.0f
|
if( 695.0f <= player_position[1] && player_position[1] < 1000.0f
|
||||||
&& (sp1C[0] - 5542.0f)*(sp1C[0] - 5542.0f) + (sp1C[2] - 8687.0f)*(sp1C[2] - 8687.0f) < 96100.0f
|
&& (player_position[0] - 5542.0f)*(player_position[0] - 5542.0f) + (player_position[2] - 8687.0f)*(player_position[2] - 8687.0f) < 96100.0f
|
||||||
&& (sp1C[0] - 6837.0f)*(sp1C[0] - 6837.0f) + (sp1C[2] - 12714.0f)*(sp1C[2] - 12714.0f) < 17640000.0f
|
&& (player_position[0] - 6837.0f)*(player_position[0] - 6837.0f) + (player_position[2] - 12714.0f)*(player_position[2] - 12714.0f) < 17640000.0f
|
||||||
){
|
){
|
||||||
func_8031D04C(0x8f, 1);
|
func_8031D04C(MAP_8F_TTC_SHARKFOOD_ISLAND, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@@ -4,14 +4,14 @@
|
|||||||
|
|
||||||
extern void func_8028F3D8(f32 *, f32, void(*)(ActorMarker *), ActorMarker *);
|
extern void func_8028F3D8(f32 *, f32, void(*)(ActorMarker *), ActorMarker *);
|
||||||
extern void func_8028F760(s32, f32, f32);
|
extern void func_8028F760(s32, f32, f32);
|
||||||
extern void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2);
|
extern void func_8031CE70(f32 *arg0, enum map_e arg1, s32 arg2);
|
||||||
extern s32 fileProgressFlag_get(s32);
|
extern s32 fileProgressFlag_get(s32);
|
||||||
extern s32 fileProgressFlag_getN(s32 offset, s32 numBits);
|
extern s32 fileProgressFlag_getN(s32 offset, s32 numBits);
|
||||||
extern void func_8031FFAC(void);
|
extern void func_8031FFAC(void);
|
||||||
extern void fileProgressFlag_set(s32 index, s32 set);
|
extern void fileProgressFlag_set(s32 index, s32 set);
|
||||||
extern void ml_vec3h_to_vec3f(f32 *, s32);
|
extern void ml_vec3h_to_vec3f(f32 *, s32);
|
||||||
extern NodeProp *func_80304ED0(void*, f32 *);
|
extern NodeProp *func_80304ED0(void*, f32 *);
|
||||||
extern void func_8031CD44(s32, s32, f32, f32, s32);
|
extern void func_8031CD44(enum map_e, s32, f32, f32, s32);
|
||||||
extern void func_80256E24(f32 *, f32, f32, f32, f32, f32);
|
extern void func_80256E24(f32 *, f32, f32, f32, f32, f32);
|
||||||
extern void mapSpecificFlags_set(s32, s32);
|
extern void mapSpecificFlags_set(s32, s32);
|
||||||
|
|
||||||
@@ -170,7 +170,7 @@ void func_8031CD20(s32 arg0, s32 arg1, s32 arg2) {
|
|||||||
func_8031CC8C(arg0, (arg1 << 8) + arg2);
|
func_8031CC8C(arg0, (arg1 << 8) + arg2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031CD44(s32 arg0, s32 arg1, f32 arg2, f32 arg3, s32 arg4) {
|
void func_8031CD44(enum map_e arg0, s32 arg1, f32 arg2, f32 arg3, s32 arg4) {
|
||||||
f32 sp3C[3];
|
f32 sp3C[3];
|
||||||
f32 sp30[3];
|
f32 sp30[3];
|
||||||
f32 sp24[3];
|
f32 sp24[3];
|
||||||
@@ -195,7 +195,7 @@ void func_8031CE28(s32 arg0, s32 arg1, f32 arg2) {
|
|||||||
func_8031CD44(arg0, arg1, vec[1], arg2, 0x25);
|
func_8031CD44(arg0, arg1, vec[1], arg2, 0x25);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2) {
|
void func_8031CE70(f32 *arg0, enum map_e arg1, s32 arg2) {
|
||||||
f32 playerPos[3];
|
f32 playerPos[3];
|
||||||
f32 sp38[3];
|
f32 sp38[3];
|
||||||
NodeProp *phi_s0;
|
NodeProp *phi_s0;
|
||||||
@@ -231,12 +231,12 @@ void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031D04C(s32 arg0, s32 arg1) {
|
void func_8031D04C(enum map_e arg0, s32 arg1) {
|
||||||
func_8031CB50(arg0, arg1, 0);
|
func_8031CB50(arg0, arg1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031D06C(s32 arg0, s32 arg1) {
|
void func_8031D06C(enum map_e arg0, s32 arg1) {
|
||||||
func_8031CB50(0x20, 0, 0);
|
func_8031CB50(MAP_20_CS_END_NOT_100, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031D09C(s32 arg0, s32 arg1) {
|
void func_8031D09C(s32 arg0, s32 arg1) {
|
||||||
@@ -402,7 +402,7 @@ void func_8031D628(s32 arg0, s32 arg1) {
|
|||||||
if (actor) {
|
if (actor) {
|
||||||
marker_despawn(actor->marker);
|
marker_despawn(actor->marker);
|
||||||
}
|
}
|
||||||
func_8031CB50(7, 0xC, 0);
|
func_8031CB50(MAP_7_TTC_TREASURE_TROVE_COVE, 0xC, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void warp_mmmEnterDiningRoomDoor(s32 arg0, s32 arg1) {
|
void warp_mmmEnterDiningRoomDoor(s32 arg0, s32 arg1) {
|
||||||
@@ -527,7 +527,7 @@ void warp_mmmEnterChurchSecretRoom(s32 arg0, s32 arg1) {
|
|||||||
func_8031CC8C(arg0, 0x2B01);
|
func_8031CC8C(arg0, 0x2B01);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031DAA8(s32 arg0, s32 arg1) {
|
void func_8031DAA8(enum map_e arg0, s32 arg1) {
|
||||||
func_8028F918(0);
|
func_8028F918(0);
|
||||||
func_8031CB50(arg0, arg1, 0);
|
func_8031CB50(arg0, arg1, 0);
|
||||||
}
|
}
|
||||||
@@ -560,7 +560,7 @@ void warp_mmmEnterRainBarrel(s32 arg0, s32 arg1) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void func_8031DBE8(void) {
|
void func_8031DBE8(void) {
|
||||||
func_8031CB50(0x2F, 1, 1);
|
func_8031CB50(MAP_2F_MMM_WATERDRAIN_BARREL, 1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8031DC10(s32 arg0, s32 arg1) {
|
void func_8031DC10(s32 arg0, s32 arg1) {
|
||||||
|
@@ -374,7 +374,7 @@ void spawnQueue_reset(void){
|
|||||||
GV_func_8038F154();
|
GV_func_8038F154();
|
||||||
break;
|
break;
|
||||||
case OVERLAY_5_BEACH:
|
case OVERLAY_5_BEACH:
|
||||||
TTC_func_80388AC0();
|
TTC_resetSpawnableActors();
|
||||||
break;
|
break;
|
||||||
case OVERLAY_6_JUNGLE:
|
case OVERLAY_6_JUNGLE:
|
||||||
MM_func_803888B0();
|
MM_func_803888B0();
|
||||||
|
Reference in New Issue
Block a user