document: code26D0

This commit is contained in:
Bl00D4NGEL
2024-09-29 03:06:42 +02:00
parent 664885663e
commit 9b427eb379
5 changed files with 85 additions and 71 deletions

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@@ -1681,6 +1681,8 @@ enum actor_e
ACTOR_E_BULL_INTRO, ACTOR_E_BULL_INTRO,
ACTOR_F_CHIMPY = 0xF, ACTOR_F_CHIMPY = 0xF,
ACTOR_10E_BLUBBER_SHIP_TOP_HATCH = 0x10e,
ACTOR_11_JUJU_CTRL = 0x11, ACTOR_11_JUJU_CTRL = 0x11,
ACTOR_12_BEEHIVE, ACTOR_12_BEEHIVE,
//ACTOR_13_SINKING_BOBBER //ACTOR_13_SINKING_BOBBER
@@ -2019,6 +2021,11 @@ enum actor_e
ACTOR_2A9_ACORN, ACTOR_2A9_ACORN,
ACTOR_2DB_DINGPOT = 0x2DB, ACTOR_2DB_DINGPOT = 0x2DB,
ACTOR_2DF_LIGHTHOUSE_B = 0x2df,
ACTOR_2E0_TTC_STAIRS_1 = 0x2e0,
ACTOR_2E1_TTC_STAIRS_2 = 0x2e1,
ACTOR_2E2_LIGHTHOUSE_A = 0x2e2,
ACTOR_2E5_DOOR_OF_GRUNTY = 0x2e5, ACTOR_2E5_DOOR_OF_GRUNTY = 0x2e5,
@@ -3015,15 +3022,15 @@ enum asset_e
// 3b3 Mumbo's Hut // 3b3 Mumbo's Hut
// Unused // Unused
// Unused // Unused
// 3b6 TTC Stairs 1 ASSET_3B6_MODEL_TTC_STAIRS_1 = 0x3b6,
// 3b7 TTC Stairs 2 ASSET_3B7_MODEL_TTC_STAIRS_1 = 0x3b7,
// Unused // Unused
// Unused // Unused
// Unused // Unused
ASSET_3BB_MODEL_JINJO_YELLOW = 0x3BB, ASSET_3BB_MODEL_JINJO_YELLOW = 0x3BB,
ASSET_3BC_MODEL_JINJO_ORANGE, ASSET_3BC_MODEL_JINJO_ORANGE,
// 3bd TTC Lighthouse A ASSET_3BD_MODEL_LIGHTHOUSE_A = 0x3bd,
// 3be TTC Lighthouse B ASSET_3BE_MODEL_LIGHTHOUSE_B = 0x3be,
ASSET_3BF_MODEL_PLAYER_SHADOW = 0x3BF, ASSET_3BF_MODEL_PLAYER_SHADOW = 0x3BF,
ASSET_3C0_MODEL_JINJO_BLUE, ASSET_3C0_MODEL_JINJO_BLUE,
ASSET_3C1_MODEL_JINJO_PINK, ASSET_3C1_MODEL_JINJO_PINK,
@@ -3043,7 +3050,7 @@ enum asset_e
// 3cf MMM Cellar Hatch // 3cf MMM Cellar Hatch
// 3d0 MMM Locked Gate (Lock On Left) // 3d0 MMM Locked Gate (Lock On Left)
// 3d1 MMM Locked Gate (Lock On Right) 1 // 3d1 MMM Locked Gate (Lock On Right) 1
// 3d2 TTC Blubber's Ship Top Hatch ASSET_3D2_MODEL_BLUBBER_SHIP_TOP_HATCH = 0x3d2,
// 3d3 MMM Church Door // 3d3 MMM Church Door
// 3d4 Lockup // 3d4 Lockup
ASSET_3D4_MODEL_LOCKUP = 0x3d4, ASSET_3D4_MODEL_LOCKUP = 0x3d4,
@@ -4536,6 +4543,8 @@ enum marker_e{
MARKER_99_TEEHEE = 0x99, MARKER_99_TEEHEE = 0x99,
MARKER_A1_BLUBBER_SHIP_TOP_HATCH = 0xa1,
MARKER_A3_BLUBBER = 0xA3, MARKER_A3_BLUBBER = 0xA3,
MARKER_A4_LOCKUP_SLOW, MARKER_A4_LOCKUP_SLOW,
MARKER_A5_NIPPER, MARKER_A5_NIPPER,
@@ -4773,6 +4782,11 @@ enum marker_e{
MARKER_261_FIGHT_FLIGHT_PAD = 0x261, MARKER_261_FIGHT_FLIGHT_PAD = 0x261,
MARKER_267_LIGHTHOUSE_A = 0x267,
MARKER_268_STAIRS_1 = 0x268,
MARKER_269_STAIRS_2 = 0x269,
MARKER_26A_LIGHTHOUSE_B = 0x26a,
MARKER_276_STONE_JINJO = 0x276, MARKER_276_STONE_JINJO = 0x276,
MARKER_27A_JINJO_STATUE_BASE = 0x27A, MARKER_27A_JINJO_STATUE_BASE = 0x27A,

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@@ -1,6 +1,6 @@
sm_func_80386810 = 0x80386810; sm_func_80386810 = 0x80386810;
mm_func_803888B0 = 0x803888B0; mm_func_803888B0 = 0x803888B0;
ttc_func_80388AC0 = 0x80388AC0; TTC_resetSpawnableActors = 0x80388AC0;
ttc_func_8038BF8C = 0x8038BF8C; ttc_func_8038BF8C = 0x8038BF8C;
cc_func_803870E0 = 0x803870E0; cc_func_803870E0 = 0x803870E0;
cc_func_80387DA0 = 0x80387DA0; cc_func_80387DA0 = 0x80387DA0;

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@@ -8,14 +8,14 @@
extern ActorInfo gChClam; extern ActorInfo gChClam;
extern ActorInfo gChBlubber; extern ActorInfo gChBlubber;
extern ActorInfo gChNipper; extern ActorInfo gChNipper;
extern ActorInfo D_8038C5E0; extern ActorInfo gBlubberShipTopHatch;
extern ActorInfo D_8038C604; extern ActorInfo gLighthouseDoor;
extern ActorInfo D_8038C628; extern ActorInfo gSharkfoodIsland;
extern ActorInfo D_8038C64C; extern ActorInfo gLighthouseA;
extern ActorInfo D_8038C670; extern ActorInfo gLighthouseB;
extern ActorInfo D_8038C694; extern ActorInfo gStairs1;
extern ActorInfo D_8038C6B8; extern ActorInfo gStairs2;
extern ActorInfo D_8038C6DC; extern ActorInfo gPalmTree;
extern ActorInfo gChLeaky; extern ActorInfo gChLeaky;
extern ActorInfo gChLockupSlow; extern ActorInfo gChLockupSlow;
extern ActorInfo gChLockupMedium; extern ActorInfo gChLockupMedium;
@@ -25,74 +25,74 @@ extern ActorInfo gChTreasurehuntRedQuestionMark;
extern ActorInfo gChTreasurehuntRedX; extern ActorInfo gChTreasurehuntRedX;
extern ActorInfo gChTreasure; extern ActorInfo gChTreasure;
void TTC_func_80388C78(Actor *this); void code26D0_genericUpdateFunc(Actor *this);
void func_80388CB8(Actor *this); void code26D0_palmTreeUpdateFunc(Actor *this);
void func_80388D34(Actor *this); void code26D0_lighthouseAUpdateFunc(Actor *this);
void func_802D3D54(Actor *this); void func_802D3D54(Actor *this);
void func_80388D8C(Actor *this); void code26D0_sharkfoodIslandUpdateFunc(Actor *this);
/* .data */ /* .data */
ActorInfo D_8038C5E0 = { ActorInfo gBlubberShipTopHatch = {
0xA1, 0x10E, 0x3D2, MARKER_A1_BLUBBER_SHIP_TOP_HATCH, ACTOR_10E_BLUBBER_SHIP_TOP_HATCH, ASSET_3D2_MODEL_BLUBBER_SHIP_TOP_HATCH,
0x1, NULL, 0x1, NULL,
func_802D3D54, func_80326224, actor_drawFullDepth, func_802D3D54, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
ActorInfo D_8038C604 = { ActorInfo gLighthouseDoor = {
MARKER_EA_LIGHTHOUSE_DOOR, ACTOR_13E_LIGHTHOUSE_DOOR, ASSET_3D6_MODEL_LIGHTHOUSE_DOOR, MARKER_EA_LIGHTHOUSE_DOOR, ACTOR_13E_LIGHTHOUSE_DOOR, ASSET_3D6_MODEL_LIGHTHOUSE_DOOR,
0x1, NULL, 0x1, NULL,
func_802D3D54, func_80326224, actor_drawFullDepth, func_802D3D54, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
ActorInfo D_8038C628 = { ActorInfo gSharkfoodIsland = {
MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND, MARKER_167_SHARKFOOD_ISLAND, ACTOR_25C_SHARKFOOD_ISLAND, ASSET_50A_MODEL_SHARKFOOD_ISLAND,
0x1, NULL, 0x1, NULL,
func_80388D8C, func_80326224, actor_drawFullDepth, code26D0_sharkfoodIslandUpdateFunc, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
ActorInfo D_8038C64C = { ActorInfo gLighthouseA = {
0x267, 0x2E2, 0x3BD, MARKER_267_LIGHTHOUSE_A, ACTOR_2E2_LIGHTHOUSE_A, ASSET_3BD_MODEL_LIGHTHOUSE_A,
0x1, NULL, 0x1, NULL,
func_80388D34, func_80326224, actor_drawFullDepth, code26D0_lighthouseAUpdateFunc, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
ActorInfo D_8038C670 = { ActorInfo gLighthouseB = {
0x26A, 0x2DF, 0x3BE, MARKER_26A_LIGHTHOUSE_B, ACTOR_2DF_LIGHTHOUSE_B, ASSET_3BE_MODEL_LIGHTHOUSE_B,
0x1, NULL, 0x1, NULL,
TTC_func_80388C78, func_80326224, actor_drawFullDepth, code26D0_genericUpdateFunc, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
ActorInfo D_8038C694 = { ActorInfo gStairs1 = {
0x268, 0x2E0, 0x3B6, MARKER_268_STAIRS_1, ACTOR_2E0_TTC_STAIRS_1, ASSET_3B6_MODEL_TTC_STAIRS_1,
0x1, NULL, 0x1, NULL,
TTC_func_80388C78, func_80326224, actor_drawFullDepth, code26D0_genericUpdateFunc, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
ActorInfo D_8038C6B8 = { ActorInfo gStairs2 = {
0x269, 0x2E1, 0x3B7, MARKER_269_STAIRS_2, ACTOR_2E1_TTC_STAIRS_2, ASSET_3B7_MODEL_TTC_STAIRS_1,
0x1, NULL, 0x1, NULL,
TTC_func_80388C78, func_80326224, actor_drawFullDepth, code26D0_genericUpdateFunc, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
ActorInfo D_8038C6DC = { ActorInfo gPalmTree = {
MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE, MARKER_1D5_PALM_TREE, ACTOR_31E_PALM_TREE, ASSET_3A9_MODEL_PALM_TREE,
0x1, NULL, 0x1, NULL,
func_80388CB8, func_80326224, actor_drawFullDepth, code26D0_palmTreeUpdateFunc, func_80326224, actor_drawFullDepth,
0, 0, 0.0f, 0 0, 0, 0.0f, 0
}; };
/* .code */ /* .code */
void TTC_func_80388AC0(void) void TTC_resetSpawnableActors(void)
{ {
spawnableActorList_add(&D_8038C5E0, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&gBlubberShipTopHatch, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038C604, actor_new, ACTOR_FLAG_NONE); spawnableActorList_add(&gLighthouseDoor, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&gChNipper, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_26); spawnableActorList_add(&gChNipper, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&gChBlubber, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_26); spawnableActorList_add(&gChBlubber, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&gChLeaky, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8); spawnableActorList_add(&gChLeaky, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8);
@@ -103,23 +103,23 @@ void TTC_func_80388AC0(void)
spawnableActorList_add(&gChTreasurehuntRedQuestionMark, actor_new, ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&gChTreasurehuntRedQuestionMark, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&gChTreasurehuntRedX, actor_new, ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&gChTreasurehuntRedX, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&gChTreasure, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&gChTreasure, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
spawnableActorList_add(&D_8038C628, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15); spawnableActorList_add(&gSharkfoodIsland, actor_new, ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_9 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_15);
spawnableActorList_add(&D_8038C64C, actor_new, ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&gLighthouseA, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C670, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_17); spawnableActorList_add(&gLighthouseB, actor_new, ACTOR_FLAG_UNKNOWN_2 | ACTOR_FLAG_UNKNOWN_10 | ACTOR_FLAG_UNKNOWN_17);
spawnableActorList_add(&D_8038C694, actor_new, ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&gStairs1, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C6B8, actor_new, ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&gStairs2, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C6DC, actor_new, ACTOR_FLAG_UNKNOWN_10); spawnableActorList_add(&gPalmTree, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&gChClam, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25); spawnableActorList_add(&gChClam, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_25);
} }
void TTC_func_80388C78(Actor *this){ void code26D0_genericUpdateFunc(Actor *this){
if(!this->initialized){ if(!this->initialized){
func_802D3D74(this); func_802D3D74(this);
this->initialized = TRUE; this->initialized = TRUE;
} }
} }
void func_80388CB8(Actor *this){ void code26D0_palmTreeUpdateFunc(Actor *this){
if(!this->initialized){ if(!this->initialized){
func_802D3D74(this); func_802D3D74(this);
this->initialized = TRUE; this->initialized = TRUE;
@@ -127,22 +127,22 @@ void func_80388CB8(Actor *this){
} }
} }
void func_80388D04(s32 arg0){ void code26D0_spawnLighthouseB(s32 arg0){
ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0); ActorMarker *marker = reinterpret_cast(ActorMarker *, arg0);
Actor *this = marker_getActor(marker); Actor *this = marker_getActor(marker);
spawn_child_actor(0x2df, &this); spawn_child_actor(ACTOR_2DF_LIGHTHOUSE_B, &this);
} }
void func_80388D34(Actor *this){ void code26D0_lighthouseAUpdateFunc(Actor *this){
TTC_func_80388C78(this); code26D0_genericUpdateFunc(this);
if(!this->volatile_initialized){ if(!this->volatile_initialized){
__spawnQueue_add_1((GenFunction_1)func_80388D04, (s32)this->marker); __spawnQueue_add_1((GenFunction_1)code26D0_spawnLighthouseB, (s32)this->marker);
this->volatile_initialized = TRUE; this->volatile_initialized = TRUE;
} }
} }
void func_80388D8C(Actor *this){ void code26D0_sharkfoodIslandUpdateFunc(Actor *this){
f32 sp1C[3]; f32 player_position[3];
if(!this->initialized){ if(!this->initialized){
func_802D3CE8(this); func_802D3CE8(this);
@@ -163,12 +163,12 @@ void func_80388D8C(Actor *this){
}//L80388E7C }//L80388E7C
if(this->position_y == 700.0f){ if(this->position_y == 700.0f){
player_getPosition(sp1C); player_getPosition(player_position);
if( 695.0f <= sp1C[1] && sp1C[1] < 1000.0f if( 695.0f <= player_position[1] && player_position[1] < 1000.0f
&& (sp1C[0] - 5542.0f)*(sp1C[0] - 5542.0f) + (sp1C[2] - 8687.0f)*(sp1C[2] - 8687.0f) < 96100.0f && (player_position[0] - 5542.0f)*(player_position[0] - 5542.0f) + (player_position[2] - 8687.0f)*(player_position[2] - 8687.0f) < 96100.0f
&& (sp1C[0] - 6837.0f)*(sp1C[0] - 6837.0f) + (sp1C[2] - 12714.0f)*(sp1C[2] - 12714.0f) < 17640000.0f && (player_position[0] - 6837.0f)*(player_position[0] - 6837.0f) + (player_position[2] - 12714.0f)*(player_position[2] - 12714.0f) < 17640000.0f
){ ){
func_8031D04C(0x8f, 1); func_8031D04C(MAP_8F_TTC_SHARKFOOD_ISLAND, 1);
} }
} }
} }

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@@ -4,14 +4,14 @@
extern void func_8028F3D8(f32 *, f32, void(*)(ActorMarker *), ActorMarker *); extern void func_8028F3D8(f32 *, f32, void(*)(ActorMarker *), ActorMarker *);
extern void func_8028F760(s32, f32, f32); extern void func_8028F760(s32, f32, f32);
extern void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2); extern void func_8031CE70(f32 *arg0, enum map_e arg1, s32 arg2);
extern s32 fileProgressFlag_get(s32); extern s32 fileProgressFlag_get(s32);
extern s32 fileProgressFlag_getN(s32 offset, s32 numBits); extern s32 fileProgressFlag_getN(s32 offset, s32 numBits);
extern void func_8031FFAC(void); extern void func_8031FFAC(void);
extern void fileProgressFlag_set(s32 index, s32 set); extern void fileProgressFlag_set(s32 index, s32 set);
extern void ml_vec3h_to_vec3f(f32 *, s32); extern void ml_vec3h_to_vec3f(f32 *, s32);
extern NodeProp *func_80304ED0(void*, f32 *); extern NodeProp *func_80304ED0(void*, f32 *);
extern void func_8031CD44(s32, s32, f32, f32, s32); extern void func_8031CD44(enum map_e, s32, f32, f32, s32);
extern void func_80256E24(f32 *, f32, f32, f32, f32, f32); extern void func_80256E24(f32 *, f32, f32, f32, f32, f32);
extern void mapSpecificFlags_set(s32, s32); extern void mapSpecificFlags_set(s32, s32);
@@ -170,7 +170,7 @@ void func_8031CD20(s32 arg0, s32 arg1, s32 arg2) {
func_8031CC8C(arg0, (arg1 << 8) + arg2); func_8031CC8C(arg0, (arg1 << 8) + arg2);
} }
void func_8031CD44(s32 arg0, s32 arg1, f32 arg2, f32 arg3, s32 arg4) { void func_8031CD44(enum map_e arg0, s32 arg1, f32 arg2, f32 arg3, s32 arg4) {
f32 sp3C[3]; f32 sp3C[3];
f32 sp30[3]; f32 sp30[3];
f32 sp24[3]; f32 sp24[3];
@@ -195,7 +195,7 @@ void func_8031CE28(s32 arg0, s32 arg1, f32 arg2) {
func_8031CD44(arg0, arg1, vec[1], arg2, 0x25); func_8031CD44(arg0, arg1, vec[1], arg2, 0x25);
} }
void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2) { void func_8031CE70(f32 *arg0, enum map_e arg1, s32 arg2) {
f32 playerPos[3]; f32 playerPos[3];
f32 sp38[3]; f32 sp38[3];
NodeProp *phi_s0; NodeProp *phi_s0;
@@ -231,12 +231,12 @@ void func_8031CE70(f32 *arg0, s32 arg1, s32 arg2) {
} }
} }
void func_8031D04C(s32 arg0, s32 arg1) { void func_8031D04C(enum map_e arg0, s32 arg1) {
func_8031CB50(arg0, arg1, 0); func_8031CB50(arg0, arg1, 0);
} }
void func_8031D06C(s32 arg0, s32 arg1) { void func_8031D06C(enum map_e arg0, s32 arg1) {
func_8031CB50(0x20, 0, 0); func_8031CB50(MAP_20_CS_END_NOT_100, 0, 0);
} }
void func_8031D09C(s32 arg0, s32 arg1) { void func_8031D09C(s32 arg0, s32 arg1) {
@@ -402,7 +402,7 @@ void func_8031D628(s32 arg0, s32 arg1) {
if (actor) { if (actor) {
marker_despawn(actor->marker); marker_despawn(actor->marker);
} }
func_8031CB50(7, 0xC, 0); func_8031CB50(MAP_7_TTC_TREASURE_TROVE_COVE, 0xC, 0);
} }
void warp_mmmEnterDiningRoomDoor(s32 arg0, s32 arg1) { void warp_mmmEnterDiningRoomDoor(s32 arg0, s32 arg1) {
@@ -527,7 +527,7 @@ void warp_mmmEnterChurchSecretRoom(s32 arg0, s32 arg1) {
func_8031CC8C(arg0, 0x2B01); func_8031CC8C(arg0, 0x2B01);
} }
void func_8031DAA8(s32 arg0, s32 arg1) { void func_8031DAA8(enum map_e arg0, s32 arg1) {
func_8028F918(0); func_8028F918(0);
func_8031CB50(arg0, arg1, 0); func_8031CB50(arg0, arg1, 0);
} }
@@ -560,7 +560,7 @@ void warp_mmmEnterRainBarrel(s32 arg0, s32 arg1) {
} }
void func_8031DBE8(void) { void func_8031DBE8(void) {
func_8031CB50(0x2F, 1, 1); func_8031CB50(MAP_2F_MMM_WATERDRAIN_BARREL, 1, 1);
} }
void func_8031DC10(s32 arg0, s32 arg1) { void func_8031DC10(s32 arg0, s32 arg1) {

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@@ -374,7 +374,7 @@ void spawnQueue_reset(void){
GV_func_8038F154(); GV_func_8038F154();
break; break;
case OVERLAY_5_BEACH: case OVERLAY_5_BEACH:
TTC_func_80388AC0(); TTC_resetSpawnableActors();
break; break;
case OVERLAY_6_JUNGLE: case OVERLAY_6_JUNGLE:
MM_func_803888B0(); MM_func_803888B0();