Document ch Attack Tutorial

This commit is contained in:
Owlenuff
2024-10-03 13:20:33 +02:00
parent d38faa8147
commit 9ad2471044
3 changed files with 176 additions and 143 deletions

View File

@@ -2,224 +2,255 @@
#include "functions.h"
#include "variables.h"
/* chAttackTutorial - controls bottle teaching moves in spiral*/
//external
/* extern functions */
void timed_exitStaticCamera(f32);
void func_8028F918(s32);
//public
void func_80387764(ActorMarker *);
void chAttackTutorial_setState(Actor * this, s32 arg1);
/* public functions */
void chAttackTutorial_talk(ActorMarker *);
void chAttackTutorial_setState(Actor *this, s32 state);
void chAttackTutorial_update(Actor *);
/* .data */
ActorInfo D_8038AC20 = { MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, 0,
enum chAttackTutorial_state_e {
ATTACK_TUTORIAL_STATE_1_UNKNOWN = 1,
ATTACK_TUTORIAL_STATE_2_UNKNOWN,
ATTACK_TUTORIAL_STATE_3_UNKNOWN,
ATTACK_TUTORIAL_STATE_4_UNKNOWN,
ATTACK_TUTORIAL_STATE_5_UNKNOWN
};
enum chAttackTutorial_enemy_e {
ATTACK_TUTORIAL_ENEMY_1_TOPPER = 1,
ATTACK_TUTORIAL_ENEMY_2_BAWL,
ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE
};
ActorInfo D_8038AC20 = {
MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, NULL,
1, NULL,
chAttackTutorial_update, actor_update_func_80326224, func_80325340,
0, 0, 0.0f, 0
};
/* .code */
void __chAttackTutorial_spawnEnemy(ActorMarker *marker, s32 enemy_id){
void __chAttackTutorial_enemy(ActorMarker *marker, s32 enemy_id) {
Actor *actor = marker_getActor(marker);
s32 pad;
Actor *other = spawn_child_actor(enemy_id, &actor);
Actor *enemy = spawn_child_actor(enemy_id, &actor);
actor->unk100 = other->marker;
other->unk100 = actor->marker;
if(actor->unk10_12 == 3 && actor->unk38_31 == 1){
other->unk38_31 = 1;
}else{//L803871D4
other->unk38_31 = 0;
actor->unk100 = enemy->marker;
enemy->unk100 = actor->marker;
if (actor->unk10_12 == ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE && actor->unk38_31 == 1) {
enemy->unk38_31 = 1;
}
other->unk10_12 = 1;
if(marker);
else {//L803871D4
enemy->unk38_31 = 0;
}
enemy->unk10_12 = ATTACK_TUTORIAL_ENEMY_1_TOPPER;
if (marker);
}
s32 SM_func_803871FC(Actor *this, s32 arg1){
s32 __chAttackTutorial_spawnEnemy(Actor *this, enum chAttackTutorial_enemy_e enemy) {
volatile s32 sp1C;
s32 tmp_v0;
sp1C = (arg1 == 1)? ACTOR_166_TOPPER_A : (tmp_v0 = (arg1 == 2)? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A);
__spawnQueue_add_2(__chAttackTutorial_spawnEnemy, this->marker, sp1C);
sp1C = enemy == ATTACK_TUTORIAL_ENEMY_1_TOPPER ? ACTOR_166_TOPPER_A :
enemy == ATTACK_TUTORIAL_ENEMY_2_BAWL ? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A;
__spawnQueue_add_2(__chAttackTutorial_enemy, this->marker, sp1C);
}
void func_80387258(ActorMarker *marker, enum asset_e text_id, s32 arg2){
chAttackTutorial_setState(marker_getActor(marker), 2);
void __chAttackTutorial_learnedTextActions(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
chAttackTutorial_setState(marker_getActor(marker), ATTACK_TUTORIAL_STATE_2_UNKNOWN);
}
void func_80387288(ActorMarker *marker, enum asset_e text_id, s32 arg2){
void __chAttackTutorial_learnedTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
func_8028F918(0);
switch(text_id){
case 0xe15://L803872C8
switch (text_id) {
case ASSET_E15_TEXT_UNKNOWN://L803872C8
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, 2);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
break;
case 0xe17://L803872E4
case ASSET_E17_TEXT_UNKNOWN://L803872E4
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, 2);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
break;
}//L803872FC
timed_exitStaticCamera(0.0f);
}
void chAttackTutorial_setState(Actor * this, s32 arg1){
switch (arg1)
{
case 5:
if(this->unk10_12 == 0){
ability_unlock(ABILITY_4_CLAW_SWIPE);
gcdialog_showText(ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, func_80387288, func_80387258);
}
else{
gcdialog_showText((this->unk10_12 == 1) ? ASSET_E15_TEXT_UNKNOWN : ASSET_E17_TEXT_UNKNOWN, 0xE, this->unk1C, this->marker, func_80387288, NULL);
}
break;
case 2://L803873E0
this->unk38_31 = 0;
SM_func_803871FC(this, ++this->unk10_12);
break;
case 3://L8038742C
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, TRUE);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
marker_despawn(this->marker);
break;
case 4://L80387454
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
if(!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)){
this->unk10_12 = 3;
this->unk38_31 = 1;
SM_func_803871FC(this, this->unk10_12);
}
break;
}//L803874A8
subaddie_set_state(this, arg1);
}
int func_803874C4(void){
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
&& ability_isUnlocked(ABILITY_C_ROLL)
&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
}
void chAttackTutorial_update(Actor *this){
f32 sp2C;
Actor *bottles;
if(!this->initialized){
//find closest tutorial bottles
bottles = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &sp2C);
if(bottles != NULL){
this->unk1C_x = bottles->position_x;
this->unk1C_y = bottles->position_y;
this->unk1C_z = bottles->position_z;
}else{
{this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;}
}
this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_CLAW_SWIPE)? 1:0);
this->initialized = TRUE;
}
switch(this->state){
case 1://L80387610
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4)) {
chAttackTutorial_setState(this, 5);
void chAttackTutorial_setState(Actor *this, s32 state) {
switch (state) {
case ATTACK_TUTORIAL_STATE_5_UNKNOWN:
if (this->unk10_12 == NULL) {
ability_unlock(ABILITY_4_CLAW_SWIPE);
gcdialog_showText(ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, __chAttackTutorial_learnedTextActions);
}
if (func_803874C4() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
chAttackTutorial_setState(this, 4);
else {
gcdialog_showText(this->unk10_12 == ATTACK_TUTORIAL_ENEMY_1_TOPPER ? ASSET_E15_TEXT_UNKNOWN : ASSET_E17_TEXT_UNKNOWN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, NULL);
}
break;
case 2://L80387658
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L803873E0
this->unk38_31 = 0;
__chAttackTutorial_spawnEnemy(this, ++this->unk10_12);
break;
case ATTACK_TUTORIAL_STATE_3_UNKNOWN://L8038742C
mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, TRUE);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
marker_despawn(this->marker);
break;
case ATTACK_TUTORIAL_STATE_4_UNKNOWN://L80387454
mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
if (!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)) {
this->unk10_12 = ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE;
this->unk38_31 = 1;
__chAttackTutorial_spawnEnemy(this, this->unk10_12);
}
break;
}//L803874A8
subaddie_set_state(this, state);
}
int __chAttackTutorial_isEveryAbilitiesUnlocked(void) {
return ability_isUnlocked(ABILITY_4_CLAW_SWIPE) &&
ability_isUnlocked(ABILITY_C_ROLL) &&
ability_isUnlocked(ABILITY_B_RATATAT_RAP);
}
void chAttackTutorial_update(Actor *this) {
f32 distance_to_bottles;
Actor *bottles_ptr;
if (!this->initialized) {
bottles_ptr = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &distance_to_bottles);
if (bottles_ptr != NULL) {
this->unk1C_x = bottles_ptr->position_x;
this->unk1C_y = bottles_ptr->position_y;
this->unk1C_z = bottles_ptr->position_z;
}
else {
this->unk1C_x = this->position_x;
this->unk1C_y = this->position_y;
this->unk1C_z = this->position_z;
}
this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL) ? ATTACK_TUTORIAL_ENEMY_2_BAWL :
ability_isUnlocked(ABILITY_4_CLAW_SWIPE) ? ATTACK_TUTORIAL_ENEMY_1_TOPPER : NULL;
this->initialized = TRUE;
}
switch (this->state) {
case ATTACK_TUTORIAL_STATE_1_UNKNOWN://L80387610
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4)) {
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_5_UNKNOWN);
}
if (__chAttackTutorial_isEveryAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_4_UNKNOWN);
}
break;
case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L80387658
if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
func_80387764(this->marker);
chAttackTutorial_talk(this->marker);
mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
}
break;
case 5://L80387680
case ATTACK_TUTORIAL_STATE_5_UNKNOWN://L80387680
break;
}////L80387680
}
void func_80387690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
void __chAttackTutorial_attackTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
Actor *actor = marker_getActor(marker);
switch(text_id){
case 0xDFF:
switch (text_id) {
case ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN:
func_8028F918(0);
break;
case 0xE14:
case 0xE16:
case 0xE18:
SM_func_803871FC(actor, actor->unk10_12);
case ASSET_E14_TEXT_UNKNOWN:
case ASSET_E16_TEXT_UNKNOWN:
case ASSET_E18_TEXT_UNKNOWN:
__chAttackTutorial_spawnEnemy(actor, actor->unk10_12);
break;
case 0xE15:
case ASSET_E15_TEXT_UNKNOWN:
ability_unlock(ABILITY_C_ROLL);
chAttackTutorial_setState(actor, 2);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
break;
case 0xE17:
case ASSET_E17_TEXT_UNKNOWN:
ability_unlock(ABILITY_B_RATATAT_RAP);
chAttackTutorial_setState(actor, 2);
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
break;
case 0xE12:
case 0xE19:
chAttackTutorial_setState(actor, 3);
case ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES:
case ASSET_E19_TEXT_UNKNOWN:
chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_3_UNKNOWN);
break;
}
timed_exitStaticCamera(0.0f);
}//*/
void func_80387764(ActorMarker * marker){
s32 sp34;
int temp_a2;
s32 sp2C = 4;
timed_exitStaticCamera(0.0f);
}
void chAttackTutorial_talk(ActorMarker *marker) {
s32 text_id;
int try_count;
s32 text_flags = 4;
Actor *actor = marker_getActor(marker);
temp_a2 = actor->unk38_31 ? 1 : 0 ;
if( temp_a2 ){
sp2C = 0xE;
try_count = BOOL(actor->unk38_31);
if (try_count) {
text_flags = 0xE;
}
switch (actor->unk10_12) {
case 0x1: //L803877D8
sp34 = temp_a2 ? ASSET_E15_TEXT_UNKNOWN : ASSET_E14_TEXT_UNKNOWN; //dialog enums
case ATTACK_TUTORIAL_ENEMY_1_TOPPER: //L803877D8
text_id = try_count ? ASSET_E15_TEXT_UNKNOWN : ASSET_E14_TEXT_UNKNOWN;
break;
case 0x2: //L803877F4
sp34 = temp_a2 ? ASSET_E17_TEXT_UNKNOWN : ASSET_E16_TEXT_UNKNOWN; //dialog enums
case ATTACK_TUTORIAL_ENEMY_2_BAWL: //L803877F4
text_id = try_count ? ASSET_E17_TEXT_UNKNOWN : ASSET_E16_TEXT_UNKNOWN;
break;
case 3: //L80387810
sp34 = temp_a2 ? ASSET_E19_TEXT_UNKNOWN : ASSET_E18_TEXT_UNKNOWN; //dialog enums
case ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE: //L80387810
text_id = try_count ? ASSET_E19_TEXT_UNKNOWN : ASSET_E18_TEXT_UNKNOWN;
break;
default:
//sp34 = actor->unk38_31;
break;
}//L8038782C
if (sp34 == ASSET_E19_TEXT_UNKNOWN) {
if (text_id == ASSET_E19_TEXT_UNKNOWN) {
func_8028F94C(2, actor->unk1C);
}
//L80387848
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && temp_a2) {
}//L80387848
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && try_count) {
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
sp34 = ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES;
text_id = ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES;
}//L80387898
if (temp_a2) {
if (try_count) {
timed_setStaticCameraToNode(0.0f, 6);
}//L803878B0
gcdialog_showText(sp34, sp2C, actor->unk1C, actor->marker, func_80387690, NULL);
gcdialog_showText(text_id, text_flags, actor->unk1C, actor->marker, __chAttackTutorial_attackTextCallback, NULL);
actor->unk38_31++;
}

View File

@@ -18,7 +18,8 @@ enum chJumpTutorial_state_e {
};
ActorInfo D_8038B0B0 = {
MARKER_1ED_JUMP_TUTORIAL, ACTOR_3B9_JUMP_TUTORIAL, NULL, 1, NULL,
MARKER_1ED_JUMP_TUTORIAL, ACTOR_3B9_JUMP_TUTORIAL, NULL,
1, NULL,
chJumpTutorial_update, actor_update_func_80326224, func_80325340,
0, 0, 0.0f, 0
};

View File

@@ -41,7 +41,8 @@ ActorAnimationInfo chSmBottlesAnimations[6] = {
};
ActorInfo chBottles = {
MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES, 1, chSmBottlesAnimations,
MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES,
1, chSmBottlesAnimations,
chSmBottles_update, actor_update_func_80326224, func_802D94B4,
0, 0, 0.0f, 0
};