Document ch Attack Tutorial
This commit is contained in:
@@ -2,224 +2,255 @@
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#include "functions.h"
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#include "functions.h"
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#include "variables.h"
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#include "variables.h"
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/* chAttackTutorial - controls bottle teaching moves in spiral*/
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/* extern functions */
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//external
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void timed_exitStaticCamera(f32);
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void timed_exitStaticCamera(f32);
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void func_8028F918(s32);
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void func_8028F918(s32);
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//public
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/* public functions */
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void func_80387764(ActorMarker *);
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void chAttackTutorial_talk(ActorMarker *);
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void chAttackTutorial_setState(Actor * this, s32 arg1);
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void chAttackTutorial_setState(Actor *this, s32 state);
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void chAttackTutorial_update(Actor *);
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void chAttackTutorial_update(Actor *);
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/* .data */
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/* .data */
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ActorInfo D_8038AC20 = { MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, 0,
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enum chAttackTutorial_state_e {
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ATTACK_TUTORIAL_STATE_1_UNKNOWN = 1,
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ATTACK_TUTORIAL_STATE_2_UNKNOWN,
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ATTACK_TUTORIAL_STATE_3_UNKNOWN,
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ATTACK_TUTORIAL_STATE_4_UNKNOWN,
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ATTACK_TUTORIAL_STATE_5_UNKNOWN
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};
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enum chAttackTutorial_enemy_e {
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ATTACK_TUTORIAL_ENEMY_1_TOPPER = 1,
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ATTACK_TUTORIAL_ENEMY_2_BAWL,
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ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE
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};
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ActorInfo D_8038AC20 = {
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MARKER_12B_ATTACK_TUTORIAL, ACTOR_167_ATTACK_TUTORIAL, NULL,
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1, NULL,
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1, NULL,
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chAttackTutorial_update, actor_update_func_80326224, func_80325340,
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chAttackTutorial_update, actor_update_func_80326224, func_80325340,
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0, 0, 0.0f, 0
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0, 0, 0.0f, 0
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};
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};
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/* .code */
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/* .code */
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void __chAttackTutorial_spawnEnemy(ActorMarker *marker, s32 enemy_id){
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void __chAttackTutorial_enemy(ActorMarker *marker, s32 enemy_id) {
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Actor *actor = marker_getActor(marker);
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Actor *actor = marker_getActor(marker);
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s32 pad;
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s32 pad;
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Actor *other = spawn_child_actor(enemy_id, &actor);
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Actor *enemy = spawn_child_actor(enemy_id, &actor);
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actor->unk100 = other->marker;
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actor->unk100 = enemy->marker;
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other->unk100 = actor->marker;
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enemy->unk100 = actor->marker;
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if(actor->unk10_12 == 3 && actor->unk38_31 == 1){
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other->unk38_31 = 1;
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if (actor->unk10_12 == ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE && actor->unk38_31 == 1) {
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}else{//L803871D4
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enemy->unk38_31 = 1;
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other->unk38_31 = 0;
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}
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}
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other->unk10_12 = 1;
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else {//L803871D4
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if(marker);
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enemy->unk38_31 = 0;
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}
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enemy->unk10_12 = ATTACK_TUTORIAL_ENEMY_1_TOPPER;
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if (marker);
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}
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}
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s32 SM_func_803871FC(Actor *this, s32 arg1){
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s32 __chAttackTutorial_spawnEnemy(Actor *this, enum chAttackTutorial_enemy_e enemy) {
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volatile s32 sp1C;
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volatile s32 sp1C;
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s32 tmp_v0;
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sp1C = (arg1 == 1)? ACTOR_166_TOPPER_A : (tmp_v0 = (arg1 == 2)? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A);
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sp1C = enemy == ATTACK_TUTORIAL_ENEMY_1_TOPPER ? ACTOR_166_TOPPER_A :
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__spawnQueue_add_2(__chAttackTutorial_spawnEnemy, this->marker, sp1C);
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enemy == ATTACK_TUTORIAL_ENEMY_2_BAWL ? ACTOR_165_BAWL_A : ACTOR_164_COLLYWOBBLE_A;
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__spawnQueue_add_2(__chAttackTutorial_enemy, this->marker, sp1C);
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}
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}
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void func_80387258(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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void __chAttackTutorial_learnedTextActions(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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chAttackTutorial_setState(marker_getActor(marker), 2);
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chAttackTutorial_setState(marker_getActor(marker), ATTACK_TUTORIAL_STATE_2_UNKNOWN);
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}
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}
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void func_80387288(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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void __chAttackTutorial_learnedTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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Actor *actor = marker_getActor(marker);
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Actor *actor = marker_getActor(marker);
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func_8028F918(0);
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func_8028F918(0);
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switch(text_id){
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case 0xe15://L803872C8
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switch (text_id) {
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case ASSET_E15_TEXT_UNKNOWN://L803872C8
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ability_unlock(ABILITY_C_ROLL);
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ability_unlock(ABILITY_C_ROLL);
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chAttackTutorial_setState(actor, 2);
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chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
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break;
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break;
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case 0xe17://L803872E4
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case ASSET_E17_TEXT_UNKNOWN://L803872E4
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ability_unlock(ABILITY_B_RATATAT_RAP);
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ability_unlock(ABILITY_B_RATATAT_RAP);
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chAttackTutorial_setState(actor, 2);
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chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
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break;
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break;
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}//L803872FC
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}//L803872FC
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timed_exitStaticCamera(0.0f);
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timed_exitStaticCamera(0.0f);
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}
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}
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void chAttackTutorial_setState(Actor * this, s32 arg1){
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void chAttackTutorial_setState(Actor *this, s32 state) {
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switch (arg1)
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switch (state) {
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{
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case ATTACK_TUTORIAL_STATE_5_UNKNOWN:
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case 5:
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if (this->unk10_12 == NULL) {
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if(this->unk10_12 == 0){
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ability_unlock(ABILITY_4_CLAW_SWIPE);
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ability_unlock(ABILITY_4_CLAW_SWIPE);
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gcdialog_showText(ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, func_80387288, func_80387258);
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gcdialog_showText(ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, __chAttackTutorial_learnedTextActions);
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}
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}
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else{
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else {
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gcdialog_showText((this->unk10_12 == 1) ? ASSET_E15_TEXT_UNKNOWN : ASSET_E17_TEXT_UNKNOWN, 0xE, this->unk1C, this->marker, func_80387288, NULL);
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gcdialog_showText(this->unk10_12 == ATTACK_TUTORIAL_ENEMY_1_TOPPER ? ASSET_E15_TEXT_UNKNOWN : ASSET_E17_TEXT_UNKNOWN, 0xE, this->unk1C, this->marker, __chAttackTutorial_learnedTextCallback, NULL);
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}
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}
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break;
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break;
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case 2://L803873E0
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case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L803873E0
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this->unk38_31 = 0;
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this->unk38_31 = 0;
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SM_func_803871FC(this, ++this->unk10_12);
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__chAttackTutorial_spawnEnemy(this, ++this->unk10_12);
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break;
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break;
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case 3://L8038742C
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case ATTACK_TUTORIAL_STATE_3_UNKNOWN://L8038742C
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, TRUE);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_5, TRUE);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
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marker_despawn(this->marker);
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marker_despawn(this->marker);
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break;
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break;
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case 4://L80387454
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case ATTACK_TUTORIAL_STATE_4_UNKNOWN://L80387454
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_C, TRUE);
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if(!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)){
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this->unk10_12 = 3;
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if (!honeycombscore_get(HONEYCOMB_17_SM_COLIWOBBLE)) {
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this->unk10_12 = ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE;
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this->unk38_31 = 1;
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this->unk38_31 = 1;
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SM_func_803871FC(this, this->unk10_12);
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__chAttackTutorial_spawnEnemy(this, this->unk10_12);
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}
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}
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break;
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break;
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}//L803874A8
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}//L803874A8
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subaddie_set_state(this, arg1);
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subaddie_set_state(this, state);
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}
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}
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int func_803874C4(void){
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int __chAttackTutorial_isEveryAbilitiesUnlocked(void) {
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return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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return ability_isUnlocked(ABILITY_4_CLAW_SWIPE) &&
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&& ability_isUnlocked(ABILITY_C_ROLL)
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ability_isUnlocked(ABILITY_C_ROLL) &&
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&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
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ability_isUnlocked(ABILITY_B_RATATAT_RAP);
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}
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}
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void chAttackTutorial_update(Actor *this){
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void chAttackTutorial_update(Actor *this) {
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f32 sp2C;
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f32 distance_to_bottles;
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Actor *bottles;
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Actor *bottles_ptr;
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if(!this->initialized){
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if (!this->initialized) {
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//find closest tutorial bottles
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bottles_ptr = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &distance_to_bottles);
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bottles = actorArray_findClosestActorFromActorId(this->position, ACTOR_12B_TUTORIAL_BOTTLES, -1, &sp2C);
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if(bottles != NULL){
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if (bottles_ptr != NULL) {
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this->unk1C_x = bottles->position_x;
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this->unk1C_x = bottles_ptr->position_x;
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this->unk1C_y = bottles->position_y;
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this->unk1C_y = bottles_ptr->position_y;
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this->unk1C_z = bottles->position_z;
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this->unk1C_z = bottles_ptr->position_z;
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}else{
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{this->unk1C_x = this->position_x;
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;}
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}
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}
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this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_CLAW_SWIPE)? 1:0);
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else {
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this->unk1C_x = this->position_x;
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;
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}
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this->unk10_12 = ability_isUnlocked(ABILITY_C_ROLL) ? ATTACK_TUTORIAL_ENEMY_2_BAWL :
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ability_isUnlocked(ABILITY_4_CLAW_SWIPE) ? ATTACK_TUTORIAL_ENEMY_1_TOPPER : NULL;
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this->initialized = TRUE;
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this->initialized = TRUE;
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}
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}
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switch(this->state){
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switch (this->state) {
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case 1://L80387610
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case ATTACK_TUTORIAL_STATE_1_UNKNOWN://L80387610
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if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4)) {
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if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_4)) {
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chAttackTutorial_setState(this, 5);
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chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_5_UNKNOWN);
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}
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}
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if (func_803874C4() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
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if (__chAttackTutorial_isEveryAbilitiesUnlocked() || volatileFlag_get(VOLATILE_FLAG_C1_IN_FINAL_CHARACTER_PARADE)) {
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chAttackTutorial_setState(this, 4);
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chAttackTutorial_setState(this, ATTACK_TUTORIAL_STATE_4_UNKNOWN);
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}
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}
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break;
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break;
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case 2://L80387658
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case ATTACK_TUTORIAL_STATE_2_UNKNOWN://L80387658
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if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
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if (mapSpecificFlags_get(SM_SPECIFIC_FLAG_7)) {
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func_80387764(this->marker);
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chAttackTutorial_talk(this->marker);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
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mapSpecificFlags_set(SM_SPECIFIC_FLAG_7, FALSE);
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}
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}
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break;
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break;
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case 5://L80387680
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case ATTACK_TUTORIAL_STATE_5_UNKNOWN://L80387680
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break;
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break;
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}////L80387680
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}////L80387680
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}
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}
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void func_80387690(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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void __chAttackTutorial_attackTextCallback(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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Actor *actor = marker_getActor(marker);
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Actor *actor = marker_getActor(marker);
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switch(text_id){
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case 0xDFF:
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switch (text_id) {
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case ASSET_DFF_TEXT_BOTTLES_CLAW_SWIPE_LEARN:
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func_8028F918(0);
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func_8028F918(0);
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break;
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break;
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case 0xE14:
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case 0xE16:
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case ASSET_E14_TEXT_UNKNOWN:
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case 0xE18:
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case ASSET_E16_TEXT_UNKNOWN:
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SM_func_803871FC(actor, actor->unk10_12);
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case ASSET_E18_TEXT_UNKNOWN:
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__chAttackTutorial_spawnEnemy(actor, actor->unk10_12);
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break;
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break;
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case 0xE15:
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case ASSET_E15_TEXT_UNKNOWN:
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ability_unlock(ABILITY_C_ROLL);
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ability_unlock(ABILITY_C_ROLL);
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chAttackTutorial_setState(actor, 2);
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chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
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break;
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break;
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case 0xE17:
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case ASSET_E17_TEXT_UNKNOWN:
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ability_unlock(ABILITY_B_RATATAT_RAP);
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ability_unlock(ABILITY_B_RATATAT_RAP);
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chAttackTutorial_setState(actor, 2);
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chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_2_UNKNOWN);
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break;
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break;
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case 0xE12:
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case 0xE19:
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case ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES:
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chAttackTutorial_setState(actor, 3);
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case ASSET_E19_TEXT_UNKNOWN:
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chAttackTutorial_setState(actor, ATTACK_TUTORIAL_STATE_3_UNKNOWN);
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break;
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break;
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}
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}
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timed_exitStaticCamera(0.0f);
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}//*/
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void func_80387764(ActorMarker * marker){
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timed_exitStaticCamera(0.0f);
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s32 sp34;
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}
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int temp_a2;
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s32 sp2C = 4;
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void chAttackTutorial_talk(ActorMarker *marker) {
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s32 text_id;
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int try_count;
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s32 text_flags = 4;
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|
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Actor *actor = marker_getActor(marker);
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Actor *actor = marker_getActor(marker);
|
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try_count = BOOL(actor->unk38_31);
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|
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temp_a2 = actor->unk38_31 ? 1 : 0 ;
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if (try_count) {
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if( temp_a2 ){
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text_flags = 0xE;
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sp2C = 0xE;
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}
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}
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switch (actor->unk10_12) {
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switch (actor->unk10_12) {
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case 0x1: //L803877D8
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case ATTACK_TUTORIAL_ENEMY_1_TOPPER: //L803877D8
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sp34 = temp_a2 ? ASSET_E15_TEXT_UNKNOWN : ASSET_E14_TEXT_UNKNOWN; //dialog enums
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text_id = try_count ? ASSET_E15_TEXT_UNKNOWN : ASSET_E14_TEXT_UNKNOWN;
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break;
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break;
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|
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case 0x2: //L803877F4
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case ATTACK_TUTORIAL_ENEMY_2_BAWL: //L803877F4
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sp34 = temp_a2 ? ASSET_E17_TEXT_UNKNOWN : ASSET_E16_TEXT_UNKNOWN; //dialog enums
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text_id = try_count ? ASSET_E17_TEXT_UNKNOWN : ASSET_E16_TEXT_UNKNOWN;
|
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break;
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break;
|
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|
||||||
case 3: //L80387810
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case ATTACK_TUTORIAL_ENEMY_3_COLLY_WOBBLE: //L80387810
|
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sp34 = temp_a2 ? ASSET_E19_TEXT_UNKNOWN : ASSET_E18_TEXT_UNKNOWN; //dialog enums
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text_id = try_count ? ASSET_E19_TEXT_UNKNOWN : ASSET_E18_TEXT_UNKNOWN;
|
||||||
break;
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break;
|
||||||
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|
||||||
default:
|
default:
|
||||||
//sp34 = actor->unk38_31;
|
//sp34 = actor->unk38_31;
|
||||||
break;
|
break;
|
||||||
}//L8038782C
|
}//L8038782C
|
||||||
|
|
||||||
if (sp34 == ASSET_E19_TEXT_UNKNOWN) {
|
if (text_id == ASSET_E19_TEXT_UNKNOWN) {
|
||||||
func_8028F94C(2, actor->unk1C);
|
func_8028F94C(2, actor->unk1C);
|
||||||
}
|
}//L80387848
|
||||||
//L80387848
|
|
||||||
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && temp_a2) {
|
if (!mapSpecificFlags_get(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED) && chmole_learnedAllSpiralMountainAbilities() && try_count) {
|
||||||
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
|
mapSpecificFlags_set(SM_SPECIFIC_FLAG_3_ALL_SM_ABILITIES_LEARNED, TRUE);
|
||||||
sp34 = ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES;
|
text_id = ASSET_E12_TEXT_BOTTLES_LEARNED_TUTORIAL_MOVES;
|
||||||
}//L80387898
|
}//L80387898
|
||||||
|
|
||||||
if (temp_a2) {
|
if (try_count) {
|
||||||
timed_setStaticCameraToNode(0.0f, 6);
|
timed_setStaticCameraToNode(0.0f, 6);
|
||||||
}//L803878B0
|
}//L803878B0
|
||||||
|
|
||||||
gcdialog_showText(sp34, sp2C, actor->unk1C, actor->marker, func_80387690, NULL);
|
gcdialog_showText(text_id, text_flags, actor->unk1C, actor->marker, __chAttackTutorial_attackTextCallback, NULL);
|
||||||
actor->unk38_31++;
|
actor->unk38_31++;
|
||||||
}
|
}
|
||||||
|
@@ -18,7 +18,8 @@ enum chJumpTutorial_state_e {
|
|||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo D_8038B0B0 = {
|
ActorInfo D_8038B0B0 = {
|
||||||
MARKER_1ED_JUMP_TUTORIAL, ACTOR_3B9_JUMP_TUTORIAL, NULL, 1, NULL,
|
MARKER_1ED_JUMP_TUTORIAL, ACTOR_3B9_JUMP_TUTORIAL, NULL,
|
||||||
|
1, NULL,
|
||||||
chJumpTutorial_update, actor_update_func_80326224, func_80325340,
|
chJumpTutorial_update, actor_update_func_80326224, func_80325340,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
@@ -41,7 +41,8 @@ ActorAnimationInfo chSmBottlesAnimations[6] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
ActorInfo chBottles = {
|
ActorInfo chBottles = {
|
||||||
MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES, 1, chSmBottlesAnimations,
|
MARKER_B7_TUTORIAL_BOTTLES, ACTOR_12B_TUTORIAL_BOTTLES, ASSET_387_MODEL_BOTTLES,
|
||||||
|
1, chSmBottlesAnimations,
|
||||||
chSmBottles_update, actor_update_func_80326224, func_802D94B4,
|
chSmBottles_update, actor_update_func_80326224, func_802D94B4,
|
||||||
0, 0, 0.0f, 0
|
0, 0, 0.0f, 0
|
||||||
};
|
};
|
||||||
|
Reference in New Issue
Block a user