document core2/ch/snowball.c

This commit is contained in:
Banjo Kazooie
2023-01-22 21:11:24 -06:00
parent c403098315
commit 99b2cad21d
5 changed files with 122 additions and 118 deletions

327
src/core2/ch/snowman.c Normal file
View File

@@ -0,0 +1,327 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
extern int func_802592C4(f32[3], f32[3], f32);
extern void func_802EFA20(ParticleEmitter *, f32, f32);
extern void func_80328B8C(Actor *, s32, f32, s32);
extern void func_80328FB0(Actor *, f32);
extern void func_803300C0(ActorMarker *, void *);
typedef struct {
ActorMarker *unk0;
f32 unk4;
u8 pad8[0x1];
u8 unk9;
u8 unkA;
u8 unkB;
} ActorLocal_chSirSlush;
Actor *chSnowman_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx); //chSirSlush_draw
void chSnowman_update(Actor *this); //chSirSlush_update
/* .data */
ActorAnimationInfo chSnowmanAnimations[] = {
{0, 0.0f},
{ASSET_108_ANIM_SIR_SLUSH_IDLE, 0.8f},
{ASSET_109_ANIM_SIR_SLUSH_ATTACK, 4.0f},
{ASSET_220_ANIM_SIR_SLUSH_DIE, 1.6f}
};
enum chsnowman_state_e{
CHSNOWMAN_STATE_1_IDLE = 1,
CHSNOWMAN_STATE_2_ATTACK,
CHSNOWMAN_STATE_3_DIE
};
ActorInfo chSnowman = {
MARKER_B1_SIR_SLUSH, ACTOR_124_SIR_SLUSH, ASSET_377_MODEL_SIR_SLUSH,
CHSNOWMAN_STATE_1_IDLE, chSnowmanAnimations,
chSnowman_update, func_80326224, chSnowman_draw,
0, 0x199, 0.0f, 0
};
/* .code */
Actor *chSnowman_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actor;
ActorLocal_chSirSlush *local;
actor = marker_getActor(marker);
local = (ActorLocal_chSirSlush *)&actor->local;
func_8033A45C(1, local->unk9);
func_8033A45C(2, local->unkA);
func_80325888(marker, gfx, mtx, vtx);
}
void __chSnowman_spawnSnowball(ActorMarker *marker){
Actor *actor;
Actor *other;
f32 player_position[3];
ActorMarker *m = *(ActorMarker **)&marker;
actor = marker_getActor(m);
other = spawn_child_actor(ACTOR_125_SNOWBALL, &actor);
if(m->unk14_21){
func_8034A174(m->unk44, 5, player_position);
}
else{
player_position[0] = actor->position[0];
player_position[1] = actor->position[1];
player_position[2] = actor->position[2];
player_position[1] += 150.0f;
}
other->position[0] = player_position[0];
other->position[1] = player_position[1];
other->position[2] = player_position[2];
}
void __chSnowman_spawnHat(ActorMarker *marker){
Actor *actor;
Actor *other;
f32 sp2C[3];
s32 sp28;
ActorMarker *m = *(ActorMarker **)&marker;
actor = marker_getActor(m);
other = spawn_child_actor(ACTOR_126_SIR_SLUSH_HAT, &actor);
func_8034A174(m->unk44, 6, sp2C);
other->position[0] = sp2C[0];
other->position[1] = sp2C[1];
other->position[2] = sp2C[2];
other->yaw = actor->yaw + 180.0f;
other->velocity[0] = other->velocity[1] = other->velocity[2] = 0.0f;
other->velocity[0] = 34.0f;
sp28 = (func_8023DB5C() & 1)? 0x3C : 0x78;
ml_vec3f_yaw_rotate_copy(other->velocity, other->velocity, other->yaw - sp28);
other->velocity[1] = 30.0f;
}
void __chSnowman_spawnSnowballParticles(f32 position[3], s32 count){
static struct31s D_80368694 = {
{0.4f, 1.55f},
{0.0f, 0.0f},
{0.0f, 0.01f},
{4.0f, 4.0f},
0.0f, 0.3f
};
static struct43s D_803686BC = {
{{-250.0f, 600.0f, -250.0f}, {350.0f, 960.0f, 350.0f}},
{{0.0f, -1200.0f, 0.0f}, {0.0f, -1200.0f, 0.0f}},
{{-80.0f, 0.0f, -80.0f}, {80.0f, 200.0f, 80.0f}}
};
ParticleEmitter *particleSpawner = partEmitList_pushNew(count);
particleEmitter_setModel(particleSpawner, ASSET_378_MODEL_SNOWBALL);
particleEmitter_setPosition(particleSpawner, position);
particleEmitter_setPositionVelocityAndAccelerationRanges(particleSpawner, &D_803686BC);
func_802EFE24(particleSpawner, -600.0f, -600.0f, -600.0f, 600.0f, 600.0f, 600.0f);
func_802EF9F8(particleSpawner, 0.01f);
func_802EFA18(particleSpawner, 3);
func_802EFA20(particleSpawner, 1.0f, 1.3f);
func_802EF9EC(particleSpawner, 0x2f, 16000);
func_802EFB98(particleSpawner, &D_80368694);
particleEmitter_emitN(particleSpawner, count);
}
void __chSnowman_enterIdle(Actor *this){
ActorLocal_chSirSlush *local = (ActorLocal_chSirSlush *) &this->local;
func_80328B8C(this, CHSNOWMAN_STATE_1_IDLE, 0.01f, 1);
actor_loopAnimation(this);
local->unk4 = 0.4f;
}
void __chSnowman_enterDeath(Actor *this){
func_80328B8C(this, CHSNOWMAN_STATE_3_DIE, 0.01f, 1);
actor_playAnimationOnce(this);
}
void __chSnowman_setYawTarget(Actor *this, f32 max_rotation){
this->yaw_ideal = func_80329784(this);
func_80328FB0(this, 6.0f);
}
bool __chSnowman_isYawNearYawTarget(Actor *this, s32 max_angle_degree){
f32 dYaw;
dYaw = this->yaw - this->yaw_ideal;
if((dYaw < max_angle_degree) && (-max_angle_degree < dYaw)){
return TRUE;
}
return FALSE;
}
int __chSnowman_isPlayerInAttackRange(Actor *this, s32 min_distance, s32 max_distance){
f32 player_position[3];
if(this->unkF4_8 == 0x33){
player_getPosition(player_position);
if( (this->position[1] + 500.0f < player_position[1]) || (player_position[1] < this->position[1] - 500.0f))
return 0;
}//L802E1F28
if(func_80329530(this, max_distance) && !func_80329530(this, min_distance)){
return 1;
}
return 0;
}
int __chSnowman_func_802E1F70(ActorMarker *marker, s32 arg1){
if(marker->unk40_31 == 0xB){
marker->unk14_20 = 0x287;
}
else{
marker->unk14_20 = MARKER_B1_SIR_SLUSH;
}
return TRUE;
}
void __chSnowman_deathCallback(ActorMarker *marker, ActorMarker *other_marker){
Actor *actor = marker_getActor(marker);
FUNC_8030E8B4(SFX_15_METALLIC_HIT_2, 1.0f, 30000, actor->position, 1500, 4500);
FUNC_8030E8B4(SFX_3EA_UNKNOWN, 1.0f, 30000, actor->position, 1500, 4500);
FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 1.0f, 30000, actor->position, 1500, 4500);
__spawnQueue_add_1((GenMethod_1)__chSnowman_spawnHat, (s32)actor->marker);
if(map_get() == MAP_27_FP_FREEZEEZY_PEAK)
func_8038A978();
__chSnowman_spawnSnowballParticles(actor->position, 0xC);
marker_despawn(actor->marker);
}
int __chSnowman_CCW_playerInProtectedZone(void){
static f32 ccw_no_attack_zone[3] = {350.0f, 600.0f, 65.0f};
f32 player_position[3];
if(map_get() == MAP_46_CCW_WINTER){
player_getPosition(player_position);
if(func_802592C4(player_position, ccw_no_attack_zone, 900.0f))
return 1;
}
return 0;
}
void chSnowman_update(Actor *this){
ActorLocal_chSirSlush *local = (ActorLocal_chSirSlush *) &this->local;
f32 dt;
dt = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = 0;
actor_collisionOn(this);
marker_setCollisionScripts(this->marker, NULL, NULL, __chSnowman_deathCallback);
func_803300C0(this->marker, __chSnowman_func_802E1F70);
local->unk9 = 0;
local->unkA = 1;
local->unkB = 0;
local->unk4 = 0.0f;
animctrl_setTransitionDuration(this->animctrl, 0.8f);
animctrl_setAnimTimer(this->animctrl, randf());
func_8032BC18(this);
if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
local->unk0 = actorArray_findActorFromActorId(0x336)->marker;
func_8038A990();
}
}//L802E21D8
if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
if(func_8038BFA0() || func_8038DD14()){
actor_collisionOff(this);
this->unk58_0 = 0;
return;
}
else{//L802E2224
actor_collisionOn(this);
this->unk58_0 = 1;
}
}//L802E223C
if(!subaddie_playerIsWithinSphere(this, 4000))
return;
if(!local->unkB && this->marker->unk14_21){
local->unkB = 1;
}//L802E2280
switch(this->state){
case CHSNOWMAN_STATE_1_IDLE://L802E22B0
local->unk9 = FALSE;
local->unkA = 1;
__chSnowman_setYawTarget(this, 6.0f);
if(!func_80329530(this, 3150)){
__chSnowman_enterDeath(this);
}
else if(
map_get() != MAP_27_FP_FREEZEEZY_PEAK
|| func_8038DD34(local->unk0) == 0
|| func_8031FF1C(0x13)
){//L802E2318
if(0.0 < local->unk4){
if( (func_8023DB5C() & 1)
|| func_8028ECAC() == BSGROUP_A_FLYING
){//L802E236C
local->unk4 -= dt;
}
}
else{//L802E2380
if( __chSnowman_isPlayerInAttackRange(this, 500, 2750)
&& __chSnowman_isYawNearYawTarget(this, 3)
&& func_8028EE84() != BSWATERGROUP_2_UNDERWATER
&& !__chSnowman_CCW_playerInProtectedZone()
){
func_80328B8C(this, CHSNOWMAN_STATE_2_ATTACK, 0.01f, 1);
actor_playAnimationOnce(this);
}
}
}
break;
case CHSNOWMAN_STATE_2_ATTACK://L802E23E8
if(!func_80329530(this, 3150)){
__chSnowman_enterDeath(this);
}//L802E240C
else if(
0.98 < animctrl_getAnimTimer(this->animctrl)
|| !__chSnowman_isPlayerInAttackRange(this, 500, 2750)
|| func_8028EE84() == BSWATERGROUP_2_UNDERWATER
|| __chSnowman_CCW_playerInProtectedZone()
){
__chSnowman_enterIdle(this);
}
else{
if(animctrl_getAnimTimer(this->animctrl) < 0.45){
__chSnowman_setYawTarget(this, 6.0f);
}
if( actor_animationIsAt(this, 0.19f)
|| actor_animationIsAt(this, 0.28f)
|| actor_animationIsAt(this, 0.37f)
){
FUNC_8030E8B4(SFX_A7_WOODEN_SWOSH, 1.3f, 18000, this->position, 800, 3050);
}//L802E24FC
if(actor_animationIsAt(this, 0.15f)){
func_8030E878(SFX_3F5_UNKNOWN, randf2(1.35f, 1.5f),32000, this->position, 800.0f, 3050.0f);
}//L802E2558
if(actor_animationIsAt(this, 0.45f)){
local->unk9 = TRUE;
}
else if(
actor_animationIsAt(this, 0.58f)
&& local->unkB
){
func_8030E878(SFX_8F_SNOWBALL_FLYING, randf2(0.95f, 1.05f), 30000, this->position, 800.0f, 3050.0f);
__spawnQueue_add_1((GenMethod_1)__chSnowman_spawnSnowball, (s32)this->marker);
local->unk9 = FALSE;
}
}
break;
case CHSNOWMAN_STATE_3_DIE://L802E2604
if(func_80329530(this, 3150)){
__chSnowman_enterIdle(this);
}
break;
}
}