various documentation
This commit is contained in:
@@ -212,8 +212,8 @@ void func_802BCBD4(void) {
|
||||
func_802C0120();
|
||||
func_802C2258();
|
||||
func_802C0F4C();
|
||||
viewport_getRotation(cameraRotation);
|
||||
viewport_getPosition(cameraPosition);
|
||||
viewport_get_rotation_vec3f(cameraRotation);
|
||||
viewport_get_position_vec3f(cameraPosition);
|
||||
ml_vec3f_copy(D_8037D948, cameraPosition);
|
||||
ml_vec3f_clear(D_8037D9C8);
|
||||
ml_vec3f_clear(D_8037D9E0);
|
||||
@@ -366,8 +366,8 @@ void ncDynamicCamera_update(void){
|
||||
if(dynamicCameraInFirstPerson){
|
||||
ncFirstPersonCamera_getPositionAndRotation(sp24, sp18);
|
||||
}
|
||||
viewport_setPosition(sp24);
|
||||
viewport_setRotation(sp18);
|
||||
viewport_set_position_vec3f(sp24);
|
||||
viewport_set_rotation_vec3f(sp18);
|
||||
}
|
||||
|
||||
int ncDynamicCamera_getState(void){
|
||||
@@ -940,8 +940,8 @@ void func_802BE720(void){
|
||||
f32 sp28[3];
|
||||
f32 sp1C[3];
|
||||
|
||||
viewport_getPosition(sp28);
|
||||
viewport_getRotation(sp1C);
|
||||
viewport_get_position_vec3f(sp28);
|
||||
viewport_get_rotation_vec3f(sp1C);
|
||||
ncDynamicCamera_setPosition(sp28);
|
||||
ncDynamicCamera_setRotation(sp1C);
|
||||
|
||||
@@ -961,8 +961,8 @@ void func_802BE794(void){
|
||||
sp2C[1] += 100.0f;
|
||||
player_getRotation(sp20);
|
||||
sp20[1] = mlNormalizeAngle(sp20[1] + 180.0f);
|
||||
viewport_setPosition(sp2C);
|
||||
viewport_setRotation(sp20);
|
||||
viewport_set_position_vec3f(sp2C);
|
||||
viewport_set_rotation_vec3f(sp20);
|
||||
func_8024C510(300.0f);
|
||||
func_802BE720();
|
||||
}//L802BE828
|
||||
|
Reference in New Issue
Block a user