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@@ -310,7 +310,7 @@ Actor *func_80325CAC(ActorMarker *marker, Gfx **gfx, Gfx **mtx, Vtx **vtx) {
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this->position[1] -= D_8036E58C[1];
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this->position[2] -= D_8036E58C[2];
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}
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viewport_getRotation(rotation);
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viewport_get_rotation_vec3f(rotation);
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rotation[2] += this->roll;
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func_80338338(0xFF, 0xFF, 0xFF);
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if (this->unk124_11 != 0) {
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@@ -1054,7 +1054,7 @@ static void __actor_free(ActorMarker *arg0, Actor *arg1){
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}
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Actor *func_8032811C(enum actor_e id, s32 (* pos)[3], s32 rot){
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return func_803056FC(id, pos, rot);
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return spawn_actor(id, pos, rot);
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}
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Actor *func_8032813C(enum actor_e id, f32 pos[3], s32 rot){
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@@ -1063,7 +1063,7 @@ Actor *func_8032813C(enum actor_e id, f32 pos[3], s32 rot){
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for(i = 0; i< 3; i++){
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sp24[i] = pos[i];
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}
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func_803056FC(id, &sp24, rot);
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spawn_actor(id, &sp24, rot);
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}
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Actor * spawn_child_actor(enum actor_e id, Actor ** parent){
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@@ -1073,7 +1073,7 @@ Actor * spawn_child_actor(enum actor_e id, Actor ** parent){
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sp1C[0] = (*parent)->position_x;
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sp1C[1] = (*parent)->position_y;
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sp1C[2] = (*parent)->position_z;
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child = func_803056FC(id, sp1C, (*parent)->yaw);
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child = spawn_actor(id, sp1C, (*parent)->yaw);
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*parent = marker_getActor(sp28);
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return child;
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}
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@@ -1097,7 +1097,7 @@ Actor *func_803282AC(enum actor_e id, s16 (* pos)[3], s32 yaw){
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for(i = 0; i< 3; i++){
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sp24[i] = (*pos)[i];
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}
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return func_803056FC(id, &sp24, yaw);
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return spawn_actor(id, &sp24, yaw);
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}
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void marker_despawn(ActorMarker *marker){
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