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@@ -5,8 +5,8 @@
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#include "gc/gctransition.h"
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extern void func_8024C510(f32);
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extern void func_8024CDF8(f32, f32, f32);
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extern void func_8024CE40(f32, f32, f32);
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extern void viewport_set_position_f3(f32, f32, f32);
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extern void viewport_set_rotation_f3(f32, f32, f32);
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extern void func_8024CE60(f32, f32);
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extern void func_802F5374(void);
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extern void func_802FA0F8(void);
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@@ -64,8 +64,8 @@ struct{
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} D_8037E8E0;
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void func_802E3800(void){
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func_8024CDF8(0.0f, 0.0f, 0.0f);
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func_8024CE40(-30.0f, 30.0f, 0.0f);
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viewport_set_position_f3(0.0f, 0.0f, 0.0f);
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viewport_set_rotation_f3(-30.0f, 30.0f, 0.0f);
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func_8024C510(3000.0f);
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viewport_update();
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}
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@@ -79,13 +79,13 @@ void func_802E3854(void){
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func_802E6820(5);
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modelRender_defrag();
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mapSavestate_defrag_all();
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gctransition_8030B740();
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func_802F542C();
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gctransition_defrag();
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printbuffer_defrag();
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func_80350E00();
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func_802FA4E0();
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func_8033B5FC();
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timedFuncQueue_defrag();
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func_8025AF38();
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comusic_defrag();
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}
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}
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@@ -536,7 +536,7 @@ bool func_802E4424(void) {
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&& func_8028F070()
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&& (func_8028EC04() == 0)
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&& !gctransition_8030BDC0()
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&& gctransition_8030BD98()
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&& gctransition_done()
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&& (level_get() != 0)
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&& (0.6 < D_8037E8E0.unk10)
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&& gcpausemenu_80314B00()
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@@ -596,7 +596,7 @@ s32 game_defrag(void){
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actorArray_defrag();
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spawnQueue_defrag();
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func_802F3300();
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func_802F542C();
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printbuffer_defrag();
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gcdialog_defrag();
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if(D_8037E8E0.game_mode == GAME_MODE_4_PAUSED)
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gcpausemenu_defrag();
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