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@@ -145,6 +145,6 @@ void func_802E08F0(Actor *this) {
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if (actor_animationIsAt(this, 0.99f) != 0) {
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marker_despawn(this->marker);
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}
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viewport_getRotation(sp24);
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viewport_get_rotation_vec3f(sp24);
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this->yaw = sp24[1];
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}
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