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@@ -37,8 +37,8 @@ Actor *func_802DC7E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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sp4C[0] = 0.0f;
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sp4C[1] = 0.0f;
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sp4C[2] = 0.0f;
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viewport_setPosition(sp58);
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viewport_setRotation(sp4C);
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viewport_set_position_vec3f(sp58);
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viewport_set_rotation_vec3f(sp4C);
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viewport_update();
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func_8024C904(gfx, mtx);
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sp40[0] = 0.0f;
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