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@@ -38,8 +38,8 @@ Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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vp_rotation[0] = 0.0f;
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vp_rotation[1] = 0.0f;
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vp_rotation[2] = 0.0f;
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viewport_setPosition(vp_position);
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viewport_setRotation(vp_rotation);
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viewport_set_position_vec3f(vp_position);
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viewport_set_rotation_vec3f(vp_rotation);
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viewport_update();
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func_8024C904(gfx, mtx);
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model_position[0] = 0.0f;
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