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@@ -88,7 +88,7 @@ f32 func_802D7038(Actor *this) {
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void func_802D7124(Actor *actor, f32 arg1) {
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f32 vp[3];
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viewport_getPosition(&vp);
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viewport_get_position_vec3f(&vp);
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if ((actor->position[0] - vp[0]) * (actor->position[0] - vp[0]) + (actor->position[2] - vp[2]) * (actor->position[2] - vp[2]) < 12250000.0f) {
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func_802D729C(actor, arg1);
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}
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@@ -112,7 +112,7 @@ void func_802D71A0(s32 this, s32 arg1){
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sp2C[0] = (s32) D_8037DE10[0];
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sp2C[1] = (s32) D_8037DE10[1];
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sp2C[2] = (s32) D_8037DE10[2];
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sp3C = func_803056FC(0x108, sp2C, (s32)sp38->yaw);
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sp3C = spawn_actor(0x108, sp2C, (s32)sp38->yaw);
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if(sp3C){
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marker_getActor(marker)->unk104 = sp3C->marker;
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sp3C->unk104 = marker;
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