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@@ -139,7 +139,7 @@ void func_80386A7C(Actor *this){
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func_802D3D74(this);
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this->depth_mode = 1;
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viewport_getPosition(&sp2C);
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viewport_get_position_vec3f(&sp2C);
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sp28 = func_80386A30(&this->position);
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temp_v0 = func_80386A30(&sp2C);
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this->unk38_0 = 0;
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