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@@ -160,7 +160,7 @@ void gv_matchingGame_update(void){
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player_getPosition(player_position);
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sp4C = func_8033F3E8(mapModel_getModel(0), player_position, 0x190, 0x1a0);
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if(sp4C){
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sp48 = func_8034C528(sp4C);
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sp48 = &func_8034C528(sp4C)->type_6D;
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if(matchingGame.state == 1){
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__matchingGame_setState(2);
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}
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