various documentation
This commit is contained in:
@@ -1 +1 @@
|
||||
char pad_GV_D_80391A20[0x10];
|
||||
char pad_GV_D_80391A20[0x10];
|
||||
|
@@ -27,18 +27,18 @@ ActorInfo chMazeCtrl = { MARKER_1CD_GV_MAZE_CTRL, ACTOR_319_GV_MAZE_CTRL, 0x0,
|
||||
void func_8038F520(f32 arg0){
|
||||
static f32 D_803915E4[3] = {460.0f, 1400.0f, 0.0f};
|
||||
static f32 D_803915F0[3] = {0.0f, 0.0f, 0.0f};
|
||||
Struct6Ds *tmp_v0 = func_8034C528(0x19A);
|
||||
Struct70s *tmp_v0 = func_8034C528(0x19A);
|
||||
if(tmp_v0 != NULL){
|
||||
func_8034DDF0(tmp_v0, D_803915E4, D_803915F0, arg0, 1);
|
||||
func_8034DDF0(&tmp_v0->type_6D, D_803915E4, D_803915F0, arg0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void func_8038F56C(f32 arg0){
|
||||
static f32 D_803915FC[3] = {0.0f, 0.0f, 0.0f};
|
||||
static f32 D_80391608[3] = {460.0f, 1400.0f, 0.0f};
|
||||
Struct6Ds *tmp_v0 = func_8034C528(0x19A);
|
||||
Struct70s *tmp_v0 = func_8034C528(0x19A);
|
||||
if(tmp_v0 != NULL){
|
||||
func_8034DDF0(tmp_v0, D_803915FC, D_80391608, arg0, 1);
|
||||
func_8034DDF0(&tmp_v0->type_6D, D_803915FC, D_80391608, arg0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ void __chMazeCtrl_8038F5E4(Actor *this){
|
||||
|
||||
void __chMazeCtrl_setState(Actor *this, s32 next_state){
|
||||
f32 plyr_pos[3];
|
||||
Struct6Ds *tmp_v0;
|
||||
Struct70s *tmp_v0;
|
||||
ActorLocal_GVMazeCtrl *local;
|
||||
f32 sp28[3];
|
||||
|
||||
@@ -111,7 +111,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
|
||||
func_8030E6D4(SFX_52_BANJO_YAH_OH);
|
||||
tmp_v0 = func_8034C528(400);
|
||||
if(tmp_v0){
|
||||
func_8034DE60(tmp_v0, 0.0f, -1700.0f, 1.0f, 1);
|
||||
func_8034DE60(&tmp_v0->type_6D, 0.0f, -1700.0f, 1.0f, 1);
|
||||
}
|
||||
}//L8038F8C4
|
||||
|
||||
@@ -170,7 +170,7 @@ void chMazeCtrl_update(Actor *this){
|
||||
|
||||
player_getPosition(sp3C);
|
||||
if(this->state == 1){
|
||||
sp38 = func_8034C528(0x191);
|
||||
sp38 = &func_8034C528(0x191)->type_6D;
|
||||
if(sp38 != NULL && func_8034DC80(sp38, sp3C)){
|
||||
__chMazeCtrl_setState(this, 2);
|
||||
}
|
||||
@@ -200,7 +200,7 @@ void chMazeCtrl_update(Actor *this){
|
||||
}
|
||||
|
||||
if(this->state == 4){
|
||||
sp30 = func_8034C528(0x190);
|
||||
sp30 = &func_8034C528(0x190)->type_6D;
|
||||
if(sp30 != NULL && func_8034DC78(sp30)){
|
||||
__chMazeCtrl_setState(this, 0);
|
||||
}
|
||||
|
@@ -10,10 +10,10 @@ void func_8038FF68(void){
|
||||
if(map_get() != MAP_12_GV_GOBIS_VALLEY) return;
|
||||
|
||||
if(jiggyscore_isCollected(JIGGY_42_GV_WATER_PYRAMID)){
|
||||
func_8034DE60(func_8034C528(0x190), 0.0f, 270.0f, 0.0f, 1);
|
||||
func_8034DE60(&func_8034C528(0x190)->type_6D, 0.0f, 270.0f, 0.0f, 1);
|
||||
}
|
||||
else{
|
||||
func_8034E71C(func_8034C5AC(0x130), -1500, 0.0f);
|
||||
func_8034E71C(&func_8034C5AC(0x130)->type_73, -1500, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -17,13 +17,13 @@ void func_80390000(s32 arg0){
|
||||
timed_setStaticCameraToNode(4.0f, 0x15);
|
||||
func_80324E38(8.0f, 0);
|
||||
|
||||
tmp_v0 = func_8034C5AC(0x130);
|
||||
tmp_v0 = &func_8034C5AC(0x130)->type_73;
|
||||
if(tmp_v0){
|
||||
func_8034E71C(tmp_v0, -1000, 0.0f);
|
||||
func_8034E71C(tmp_v0, 0, 10.0f);
|
||||
}
|
||||
|
||||
tmp_v0_2 = func_8034C528(0x190);
|
||||
tmp_v0_2 = &func_8034C528(0x190)->type_6D;
|
||||
if(tmp_v0_2){
|
||||
func_8034DE60(tmp_v0_2, 0.0f, 270.0f, 0.0f, 1);
|
||||
}
|
||||
|
@@ -160,7 +160,7 @@ void gv_matchingGame_update(void){
|
||||
player_getPosition(player_position);
|
||||
sp4C = func_8033F3E8(mapModel_getModel(0), player_position, 0x190, 0x1a0);
|
||||
if(sp4C){
|
||||
sp48 = func_8034C528(sp4C);
|
||||
sp48 = &func_8034C528(sp4C)->type_6D;
|
||||
if(matchingGame.state == 1){
|
||||
__matchingGame_setState(2);
|
||||
}
|
||||
|
Reference in New Issue
Block a user