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@@ -149,7 +149,7 @@ void func_80387CC0(void){
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if(getGameMode() == GAME_MODE_7_ATTRACT_DEMO)
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return;
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viewport_getRotation(sp1C);
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viewport_get_rotation_vec3f(sp1C);
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tmp_v0 = func_8023DB4C(0x7F);
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if(tmp_v0 >= 0x40){
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tmp_v0 = 0x7F - tmp_v0;
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@@ -158,7 +158,7 @@ void func_80387CC0(void){
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if(360.0f <= sp1C[2]){
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sp1C[2] -= 360.0f;
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}
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viewport_setRotation(sp1C);
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viewport_set_rotation_vec3f(sp1C);
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}
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@@ -18,7 +18,7 @@ extern int func_80340020(s32, f32[3], s32, f32, s32, BKVertexList *, f32[3], f32
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extern void boneTransformList_getBoneScale(s32, s32, f32[3]);
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extern void boneTransformList_setBoneScale(s32, s32, f32[3]);
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extern void func_8033A9A8(s32, s32, f32[3]);
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extern void viewport_getPosition(f32[3]);
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extern void viewport_get_position_vec3f(f32[3]);
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extern void ml_vec3f_normalize(f32[3]);
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extern void func_8033A45C(s32, s32);
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extern void modelRender_setBoneTransformList(s32);
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@@ -146,7 +146,7 @@ void CC_func_80388760(Gfx **gfx, Mtx **mtx, Vtx **vtx){
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if(D_80389FA0.unk21 == 0)
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return;
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viewport_getPosition(sp98);
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viewport_get_position_vec3f(sp98);
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if(sp98[0] < -2600.0f || 11600.0f < sp98[0])
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return;
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