various documentation
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@@ -1 +1 @@
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char pad_BGS_D_80391230[0x10];
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char pad_BGS_D_80391230[0x10];
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@@ -266,7 +266,7 @@ void func_80386EB0(ActorMarker *this, ActorMarker *other){
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Actor *chflibbit_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this;
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ActorLocal_Flibbit *local;
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s32 temp_a0;
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BoneTransformList *temp_a0;
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int i;
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f32 sp7C[3];
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f32 phi_f2;
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@@ -297,7 +297,7 @@ Actor *func_8038DE5C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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s32 var_s0;
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f32 var_f2;
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f32 sp7C[3];
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s32 temp_a0_2;
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BoneTransformList *temp_a0_2;
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this = marker_getActor(marker);
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local = (ActorLocal_Yellow_Flibbit *)&this->local;
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@@ -43,7 +43,7 @@ void func_80389488(Actor *this, s32 next_state) {
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if (next_state == 3) {
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func_8030E6A4(SFX_86_TIPTUP_CHORUS_AH, local->unk8, 0x7FFF);
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skeletalAnim_set(this->unk148, ASSET_12F_ANIM_CHOIR_TURTLE_HURT, 0.1f, 1.75f);
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skeletalAnim_setCallback_1(this->unk148, 0.9f, func_80389420, this->marker);
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skeletalAnim_setCallback_1(this->unk148, 0.9f, (GenFunction_1)func_80389420, (s32)this->marker);
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if (local->tiptup_marker != NULL) {
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func_80388E94(local->tiptup_marker, local->unk0);
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}
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