label FP files

This commit is contained in:
Banjo Kazooie
2023-01-31 17:32:35 -06:00
parent 2f858b790b
commit 96317e7239
29 changed files with 297 additions and 311 deletions

119
src/FP/ch/xmastreeswitch.c Normal file
View File

@@ -0,0 +1,119 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
Actor *func_8038E720(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_8038E940(Actor *this);
/* .data */
ActorAnimationInfo D_80392400[] = {
{0x000, 0.f},
{0x143, 1e+08f},
{0x1EF, 0.6f},
{0x143, 1.0f},
};
ActorInfo D_80392420 = { 0x206, 0x338, 0x486,
0x1, D_80392400,
func_8038E940, func_80326224, func_8038E720,
4500, 0, 0.0f, 0
};
/* .code */
Actor *func_8038E720(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
func_8033A45C(1, 0);
func_8033A45C(2, 1);
return func_80325888(marker, gfx, mtx, vtx);
}
void func_8038E774(Actor *this){
func_80328B8C(this, 2, 0.05f, 1);
actor_playAnimationOnce(this);
this->marker->collidable = TRUE;
this->unk38_31 = 0;
}
void func_8038E7CC(ActorMarker *this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
if(this->state == 2){
this->unk38_31++;
if(this->unk38_31 < 4){
func_8025A6EC(COMUSIC_2B_DING_B, 28000);
}
}
}
void func_8038E840(f32 position[3], s32 cnt, enum asset_e sprite_id){
static struct31s D_80392444 = {{0.4f, 0.6f}, {0.8f, 1.8f}, {0.0f, 0.01f}, {0.5f, 1.4f}, 0.0f, 0.01f};
ParticleEmitter *pCtrl = partEmitMgr_newEmitter(cnt);
particleEmitter_setSprite(pCtrl, sprite_id);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setParticleSpawnPositionRange(pCtrl,
-100.0f, -80.0f, -70.0f,
100.0f, 100.0f, 70.0f
);
particleEmitter_setParticleAccelerationRange(pCtrl,
0.0f, -200.0f, 0.0f,
0.0f, -200.0f, 0.0f
);
particleEmitter_setParticleVelocityRange(pCtrl,
-200.0f, -100.0f, -200.0f,
200.0f, 300.0f, 200.0f
);
func_802EFB98(pCtrl, &D_80392444);
particleEmitter_emitN(pCtrl, cnt);
}
void func_8038E940(Actor *this){
if(jiggyscore_isCollected(JIGGY_2F_FP_XMAS_TREE) || levelSpecificFlags_get(0x29)){
this->marker->propPtr->unk8_3 = TRUE;
this->marker->collidable = FALSE;
func_80328B8C(this, 3, 0.95f, 0);
return;
}//L8038E9B8
if(!this->unk16C_4){
this->unk16C_4 = TRUE;
this->marker->propPtr->unk8_3 = TRUE;
this->marker->collidable = FALSE;
marker_setCollisionScripts(this->marker, NULL, func_8038E7CC, NULL);
func_80328B8C(this, 1, 0.05f, 1);
this->unk38_31 = 0;
this->unk60 = 0.0f;
}//L8038EA3C
this->unk58_0 = (this->state == 1) ? FALSE : TRUE;
switch(this->state){
case 1: //L8038EA98
if(func_8031FF1C(BKPROG_13) && !mapSpecificFlags_get(2))
func_8038E774(this);
break;
case 2: //L8038EAC8
if(actor_animationIsAt(this, 0.2f))
func_8038E840(this->position, 0x20, ASSET_717_SPRITE_SPARKLE_YELLOW_2);
if(this->unk38_31 < 3)
break;
func_80328B8C(this, 3, 0.05f, 1);
actor_playAnimationOnce(this);
FUNC_8030E624(SFX_416, 0.8f, 32000);
this->marker->collidable = FALSE;
this->unk60 = 0.0f;
break;
case 3: //L8038EB44
if(this->unk60 == 0.0f && actor_animationIsAt(this, 0.95f)){
this->unk60 = 1.0f;
mapSpecificFlags_set(2, TRUE);
break;
}
if(this->unk60 != 0.0f && !mapSpecificFlags_get(2)){
func_8038E774(this);
}
break;
}//L8038EBC0
}