label FP files
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355
src/FP/ch/wozza.c
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355
src/FP/ch/wozza.c
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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typedef struct {
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f32 unk0[3];
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f32 unkC[3];
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f32 unk18[3];
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f32 unk24[3];
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u8 unk30;
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} ActorLocal_Wozza;
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Actor *func_8038F210(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void FP_func_8038F7AC(Actor *this);
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/* .data */
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ActorAnimationInfo D_80392520[] ={
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{0x000, 0.0f},
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{0x1AC, 3.8f},
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{0x1AC, 3.8f},
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{0x1AE, 0.55f},
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{0x1AE, 0.55f},
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{0x1B3, 0.6f},
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{0x1B4, 0.8f},
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{0x1AE, 0.55f},
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{0x1AD, 4.4f},
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{0x1B5, 1.2f},
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{0x221, 5.0f},
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{0x1AE, 0.55f},
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{0x1AE, 0.55f}
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};
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ActorInfo D_80392588 = { MARKER_20B_WOZZA, ACTOR_1F3_WOZZA, ASSET_494_MODEL_WOZZA,
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0x1, D_80392520,
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FP_func_8038F7AC, func_80326224, func_8038F210,
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0, 0, 1.6f, 0
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};
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f32 D_803925AC[3] = {-4026.0f, 800.0f, -4097.0f};
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/* .code */
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Actor *func_8038F210(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if(func_8038BFA0() || this->unk38_31)
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return this;
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return func_80325888(marker, gfx, mtx, vtx);
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}
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void func_8038F274(void){
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UNK_TYPE(s32) v0 = func_8034C528(0x191);
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if(v0){
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func_8034DE60(v0, 0.0f, -500.0f, 0.2f, 1);
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}
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}
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void func_8038F2B8(Actor *this){
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func_80328B8C(this, 3, 0.02f, 1);
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actor_loopAnimation(this);
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}
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void func_8038F2F0(Actor *this){
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func_80328B8C(this, 11, 0.02f, 1);
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actor_loopAnimation(this);
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func_8038F274();
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}
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void func_8038F330(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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switch(text_id){
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case 0xC1B:
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func_80324E88(0.0f);
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break;
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case 0xC1C:
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func_80324E88(0.0f);
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func_8038F2F0(this);
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break;
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}
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}
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void func_8038F3A0(void){
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mapSpecificFlags_set(8, 1);
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}
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void func_8038F3C4(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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if(arg2 == 1){
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func_8038F3A0();
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}
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}
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void func_8038F3F4(ActorMarker *marker){
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Actor *actor = marker_getActor(marker);
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func_8038F2B8(actor);
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}
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void func_8038F41C(Actor *this){
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func_80328B8C(this, 1, 0.02f, 1);
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actor_loopAnimation(this);
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}
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void func_8038F454(Actor *this){
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if(!mapSpecificFlags_get(7) && func_8028ECAC() != BSGROUP_A_FLYING && func_80329530(this, 1000) ){
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mapSpecificFlags_set(7, TRUE);
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func_80328A84(this, 2);
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actor_loopAnimation(this);
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timed_setCameraToNode(0.0f, 0x2e);
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func_80324DBC(0.0f, 0xc1b, 0x2a, this->position, this->marker, func_8038F330, NULL);
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timedFunc_set_1(2.5f, (GenMethod_1)func_8038F3F4, (s32)this->marker);
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}
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else{
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func_8038F2B8(this);
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}
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}
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void func_8038F528(Actor *this){
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func_80328B8C(this, 4, 0.02f, 1);
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actor_loopAnimation(this);
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}
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void func_8038F560(Actor *this){
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func_80328B8C(this, 7, 0.02f, 1);
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actor_loopAnimation(this);
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}
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void func_8038F598(Actor *this, f32 arg1){
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this->yaw_ideal = func_80329784(this);
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func_80328FB0(this, arg1);
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}
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bool func_8038F5D4(Actor *this, f32 arg1[3], f32 arg2, f32 arg3, s32 arg4){
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f32 sp24;
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sp24 = animctrl_getAnimTimer(this->animctrl);
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this->yaw_ideal = (f32) func_803297C8(this, arg1);
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func_80328FB0(this, arg3);
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if(actor_animationIsAt(this, 0.9f)){
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FUNC_8030E8B4(SFX_3F2_UNKNOWN, 0.8f, 24000, this->position, 500, 2000);
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}
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this->unk28 = (1.0f- sp24)*arg2;
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func_80329054(this, 2);
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if(ml_distance_vec3f(this->position, arg1) <= arg4)
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return TRUE;
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return FALSE;
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}
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bool FP_func_8038F6C4(Actor *this, f32 arg1[3], f32 arg2){
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s32 dTheta;
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func_80328C64(this, func_803297C8(this, arg1));
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func_80328FB0(this, arg2);
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dTheta = this->yaw - this->yaw_ideal;
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if(-arg2 <= dTheta && dTheta <= arg2){
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return TRUE;
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}
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return FALSE;
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}
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void FP_func_8038F758(ActorMarker *marker){
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Actor *this = marker_getActor(reinterpret_cast(ActorMarker *, marker));
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Actor *jiggy = spawn_child_actor(ACTOR_1F4_WOZZAS_JIGGY, &this);
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s32 pad;
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jiggy->yaw = this->yaw;
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this->unk100 = jiggy->marker;
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jiggy->unk100 = this->marker;
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}
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void FP_func_8038F7AC(Actor *this){
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ActorLocal_Wozza * local = (ActorLocal_Wozza *)&this->local;
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if(func_803203FC(0xC4)){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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actor_collisionOff(this);
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this->unk58_0 = FALSE;
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func_8038F274();
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}
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return;
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}
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = FALSE;
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if(jiggyscore_isCollected(JIGGY_32_FP_WOZZA)){
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func_8038F274();
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marker_despawn(this->marker);
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return;
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}
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if(levelSpecificFlags_get(0x26)){
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this->unk38_31 = TRUE;
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func_8038F274();
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}
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else{//L8038F8A0
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nodeProp_findPositionFromActorId(0x359, local->unk24);
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nodeProp_findPositionFromActorId(0x35A, local->unk0);
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nodeProp_findPositionFromActorId(0x35B, local->unkC);
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nodeProp_findPositionFromActorId(0x35C, local->unk18);
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this->position[0] = local->unkC[0];\
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this->position[1] = local->unkC[1];\
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this->position[2] = local->unkC[2];
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__spawnQueue_add_1((GenMethod_1)FP_func_8038F758, reinterpret_cast(s32, this->marker));
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local->unk30 = FALSE;
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}
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}//L8038F910
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if(func_8038BFA0() || this->unk38_31 || !subaddie_playerIsWithinSphere(this, 3000)){
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actor_collisionOff(this);
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return;
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}
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actor_collisionOn(this);
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switch(this->state){
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case 1: //L8038F984
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if(func_8028ECAC() == BSGROUP_A_FLYING){
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func_8038F454(this);
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break;
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}
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if(func_80329530(this, 1300) && player_getTransformation() == TRANSFORM_4_WALRUS){
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func_80328B8C(this, 8, 0.02f, 1);
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actor_loopAnimation(this);
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break;
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}
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if(func_80329530(this, 1000) && !func_803203FC(UNKFLAGS1_1F_IN_CHARACTER_PARADE)){
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func_8038F454(this);
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break;
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}
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func_8038F598(this, 1.0f);
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if( actor_animationIsAt(this, 0.38f) || actor_animationIsAt(this, 0.7f)){
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if(randf() < 0.4)
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animctrl_setDirection(this->animctrl, animctrl_isPlayedForwards(this->animctrl) ^ 1);
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}
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break;
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case 3: //L8038FA9C
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if(func_8038F5D4(this, local->unk24, 30.0f, 12.0f, 0x3C))
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func_8038F528(this);
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break;
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case 4: //L8038FAD0
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if(!func_80329530(this, 2000) && func_8028ECAC() != BSGROUP_A_FLYING){
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func_8038F560(this);
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break;
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}
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if(func_8038F5D4(this, local->unk0, 30.0f, 12.0f, 0x3C)){
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func_80328B8C(this, 5, 0.02f, 1);
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actor_playAnimationOnce(this);
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}
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break;
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case 5: //L8038FB50
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FP_func_8038F6C4(this, local->unk18, 1.0f);
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if(0.97 < animctrl_getAnimTimer(this->animctrl)){
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func_80328B8C(this, 6, 0.02f, 1);
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actor_loopAnimation(this);
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}
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break;
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case 6: //L8038FBA8
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FP_func_8038F6C4(this, local->unk18, 1.0f);
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if( func_80329530(this, 1700) ) break;
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if( func_8028ECAC() == BSGROUP_A_FLYING ) break;
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func_8038F560(this);
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if(!local->unk30){
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if(func_80311480(0xc1d, 0x20, NULL, NULL, NULL, NULL)){
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local->unk30 = TRUE;
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}
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}
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break;
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case 7: //L8038FC30
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if(!FP_func_8038F6C4(this, local->unkC, 4.5f))
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break;
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if(func_80329530(this, 1000) || func_8028ECAC() == BSGROUP_A_FLYING){
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func_8038F528(this);
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break;
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}
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if(func_8038F5D4(this, local->unkC, 30.0f, 12.0f, 0x3C)){
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func_8038F41C(this);
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}
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break;
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case 8: //L8038FCB0
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if(player_getTransformation() != TRANSFORM_4_WALRUS){
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func_8038F41C(this);
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break;
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}
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if(func_80329530(this, 500) && !this->unk138_24){
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if(func_80311480(0xc1c, 0xAA, this->position, this->marker, func_8038F330, func_8038F3C4)){
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timed_setCameraToNode(0.0f, 0x2E);
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this->unk138_24 = TRUE;
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}
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break;
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}//L8038FD40
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if(mapSpecificFlags_get(8)){
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if(FP_func_8038F6C4(this, D_803925AC, 9.0f)){
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func_80328B8C(this, 9, 0.02f, 1);
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actor_playAnimationOnce(this);
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}
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break;
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}
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func_8038F598(this, 2.0f);
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if(!func_803114B0()){
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if( actor_animationIsAt(this, 0.02f)
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|| actor_animationIsAt(this, 0.14f)
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|| actor_animationIsAt(this, 0.28f)
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|| actor_animationIsAt(this, 0.42f)
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){
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FUNC_8030E8B4(SFX_88_WOZZA_NOISE, 1.0f, 32000, this->position, 500, 2000);
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}
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}
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break;
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case 9: //L8038FE14
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FP_func_8038F6C4(this, D_803925AC, 9.0f);
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if(0.97 < animctrl_getAnimTimer(this->animctrl)){
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func_80328B8C(this, 10, 0.02f, 1);
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actor_loopAnimation(this);
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}
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break;
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case 10: //L8038FE70
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func_8038F598(this, 9.0f);
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break;
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case 11: //L8038FE84
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if(func_8038F5D4(this, local->unk24, 30.0f, 12.0f, 0x3C)){
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func_80328A84(this, 12);
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}
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break;
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case 12: //L8038FEB8
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if(func_8038F5D4(this, local->unk18, 30.0f, 12.0f, 0x3C)){
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this->unk38_31 = TRUE;
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}
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break;
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}//L8038FEEC
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}
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