documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -3,9 +3,10 @@
#include "variables.h"
#include "code_B6EA0.h"
#include "core2/anim/sprite.h"
/* .data */
struct53s D_80372700[] = {
AnimSpriteStep D_80372700[] = {
{0x00, 1},
{0x01, 1},
{0x02, 1},
@@ -56,7 +57,7 @@ void func_80356074(f32 arg0[3], f32 arg1[3], f32 arg2, f32 arg3){
void func_8035611C(void){
u8 temp_s0;
struct54s *sp58;
AnimSprite *sp58;
u8 sp57;
ParticleStruct0s *sp54;
f32 sp44[3];
@@ -81,10 +82,10 @@ void func_8035611C(void){
sp2C[1] = 0.0f;
sp2C[2] = randf()*359.0f;
func_8033FD98(temp_s0, sp2C);
func_80287E9C(sp58);
func_80287F7C(sp58, 1);
func_80287F50(sp58, D_80372700, 0x28);
func_80287F10(sp58);
animsprite_default(sp58);
animsprite_set_state(sp58, ANIM_SPRITE_STATE_ONCE);
animsprite_set_steps(sp58, D_80372700, sizeof(D_80372700));
animsprite_loop(sp58);
sp38[0] = 0.0f;
sp38[1] = 40.0f;
@@ -97,13 +98,13 @@ void func_8035611C(void){
void func_803562E8(void){
ParticleStruct0s *sp24;
struct54s *sp20;
AnimSprite *sp20;
u8 sp1F;
sp24 = func_8033E960();
sp20 = func_8033E8F4();
sp1F = func_8033E8D0();
if(func_80288034(sp20)){
if(animsprite_is_stopped(sp20)){
func_8033E984();
}
else{