documentation. Include nonmatched functions in README
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
#include "variables.h"
|
||||
|
||||
#include "code_B6EA0.h"
|
||||
#include "core2/anim/sprite.h"
|
||||
|
||||
typedef struct {
|
||||
s32 unk0;//asset_id
|
||||
@@ -40,7 +41,7 @@ void func_80355D50(void){}
|
||||
void func_80355D58(void){
|
||||
ParticleStruct0s * sp3C;
|
||||
u8 sp3B;
|
||||
struct54s *sp34;
|
||||
AnimSprite *sp34;
|
||||
u8 temp_s0;
|
||||
f32 sp24[3];
|
||||
|
||||
@@ -52,8 +53,8 @@ void func_80355D58(void){
|
||||
projectile_setSprite(sp3B, D_803726F0.unk0 + ASSET_710_SPRITE_SPARKLE_PURPLE);
|
||||
func_8033FFE4(sp3B, D_803726F0.unk4, D_803726F0.unk4);
|
||||
func_8033FCD8(sp3B, 0xC);
|
||||
func_80287E9C(sp34);
|
||||
func_80287F7C(sp34, 3);
|
||||
animsprite_default(sp34);
|
||||
animsprite_set_state(sp34, ANIM_SPRITE_STATE_STOPPED);
|
||||
|
||||
sp24[0] = randf2(-40.0f, 40.0f);
|
||||
sp24[1] = randf2(-40.0f, 40.0f);
|
||||
|
Reference in New Issue
Block a user