documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -3,6 +3,7 @@
#include "variables.h"
#include "code_B6EA0.h"
#include "core2/anim/sprite.h"
typedef struct {
s32 unk0;//asset_id
@@ -40,7 +41,7 @@ void func_80355D50(void){}
void func_80355D58(void){
ParticleStruct0s * sp3C;
u8 sp3B;
struct54s *sp34;
AnimSprite *sp34;
u8 temp_s0;
f32 sp24[3];
@@ -52,8 +53,8 @@ void func_80355D58(void){
projectile_setSprite(sp3B, D_803726F0.unk0 + ASSET_710_SPRITE_SPARKLE_PURPLE);
func_8033FFE4(sp3B, D_803726F0.unk4, D_803726F0.unk4);
func_8033FCD8(sp3B, 0xC);
func_80287E9C(sp34);
func_80287F7C(sp34, 3);
animsprite_default(sp34);
animsprite_set_state(sp34, ANIM_SPRITE_STATE_STOPPED);
sp24[0] = randf2(-40.0f, 40.0f);
sp24[1] = randf2(-40.0f, 40.0f);