documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -3,6 +3,7 @@
#include "variables.h"
#include "code_B6EA0.h"
#include "core2/anim/sprite.h"
extern f64 D_80379470;
extern f32 D_80379478;
@@ -27,7 +28,7 @@ void func_803543F4(void){}
void func_803543FC(void) {
ParticleStruct0s* sp3C;
u8 sp3B;
struct54s* sp34;
AnimSprite* sp34;
u8 sp33;
f32 sp24[3];
s32 temp_f16;
@@ -42,8 +43,8 @@ void func_803543FC(void) {
projectile_setSprite(sp3B, ASSET_710_SPRITE_SPARKLE_PURPLE);
func_8033FFE4(sp3B, temp_f16, temp_f16);
func_8033FCD8(sp3B, 0xC);
func_80287E9C(sp34);
func_80287F7C(sp34, 3);
animsprite_default(sp34);
animsprite_set_state(sp34, ANIM_SPRITE_STATE_STOPPED);
sp24[0] = randf2(-100.0f, 100.0f);
sp24[1] = 250.0f;
sp24[2] = randf2(-100.0f, 100.0f);