documentation. Include nonmatched functions in README
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@@ -2,6 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/anim/sprite.h"
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#include "code_B6EA0.h"
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struct{
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@@ -31,7 +32,7 @@ void func_803540AC(void){}
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void func_803540B4(void){
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ParticleStruct0s *sp34;
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u8 sp33;
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struct54s *sp2C;
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AnimSprite *sp2C;
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u8 sp2B;
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f32 sp1C[3];
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@@ -43,8 +44,8 @@ void func_803540B4(void){
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projectile_setSprite(sp33, D_803863D0.unk0 + 0x710);
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func_8033FFE4(sp33, D_803863D0.unk4, D_803863D0.unk4);
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func_8033FCD8(sp33, 0xC);
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func_80287E9C(sp2C);
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func_80287F7C(sp2C, 3);
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animsprite_default(sp2C);
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animsprite_set_state(sp2C, ANIM_SPRITE_STATE_STOPPED);
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sp1C[0] = randf2(-100.0f, 100.0f);
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sp1C[1] = randf2(-100.0f, 100.0f);
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sp1C[2] = randf2(-100.0f, 100.0f);
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