documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -2,6 +2,7 @@
#include "functions.h"
#include "variables.h"
#include "core2/anim/sprite.h"
#include "code_B6EA0.h"
struct{
@@ -31,7 +32,7 @@ void func_803540AC(void){}
void func_803540B4(void){
ParticleStruct0s *sp34;
u8 sp33;
struct54s *sp2C;
AnimSprite *sp2C;
u8 sp2B;
f32 sp1C[3];
@@ -43,8 +44,8 @@ void func_803540B4(void){
projectile_setSprite(sp33, D_803863D0.unk0 + 0x710);
func_8033FFE4(sp33, D_803863D0.unk4, D_803863D0.unk4);
func_8033FCD8(sp33, 0xC);
func_80287E9C(sp2C);
func_80287F7C(sp2C, 3);
animsprite_default(sp2C);
animsprite_set_state(sp2C, ANIM_SPRITE_STATE_STOPPED);
sp1C[0] = randf2(-100.0f, 100.0f);
sp1C[1] = randf2(-100.0f, 100.0f);
sp1C[2] = randf2(-100.0f, 100.0f);