documentation. Include nonmatched functions in README
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@@ -3,6 +3,7 @@
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#include "variables.h"
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#include "code_B6EA0.h"
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#include "core2/anim/sprite.h"
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extern void func_80244D94(f32[3], f32[3], f32[3], u32, f32);
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@@ -27,7 +28,7 @@ extern ActorProp *func_80320EB0(ActorMarker *, f32, s32);
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void fxegg_collide(s32 arg0, ActorMarker *arg1, s32 arg2);
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/* .data */
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struct53s D_803726A0[] = {
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AnimSpriteStep D_803726A0[] = {
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{9, 1},
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{8, 1},
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{7, 1},
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@@ -156,7 +157,7 @@ void func_80353580(ActorMarker *marker){
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void fxegg_head_spawn(void){
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u8 projectile_indx = func_8033E8D0();
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struct54s *sp78 = func_8033E8F4();
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AnimSprite *sp78 = func_8033E8F4();
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u8 sp77 = func_8033E93C();
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f32 sp68[3];
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f32 sp5C[3];
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@@ -187,9 +188,9 @@ void fxegg_head_spawn(void){
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projectile_setPosition(projectile_indx, sp50);
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func_8033FCD8(projectile_indx, 0xe);
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func_80287E9C(sp78);
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func_80287F50(sp78, D_803726A0, 0x14);
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func_80287F10(sp78);
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animsprite_default(sp78);
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animsprite_set_steps(sp78, D_803726A0, sizeof(D_803726A0));
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animsprite_loop(sp78);
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func_80344E18(sp77, 1);
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func_80344EE4(sp77, 0.0f, 0.0f);
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@@ -263,7 +264,7 @@ void fxegg_head_destroy(void){}
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void fxegg_ass_spawn(void) {
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u8 projectile_indx;
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struct54s *sp58;
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AnimSprite *sp58;
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u8 sp57;
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f32 sp48[3];
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f32 marker[3];
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@@ -293,9 +294,9 @@ void fxegg_ass_spawn(void) {
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func_8033FFE4(projectile_indx, (s32)temp_f18, (s32)temp_f18);
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projectile_setPosition(projectile_indx, marker);
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func_8033FCD8(projectile_indx, 0xE);
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func_80287E9C(sp58);
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func_80287F50(sp58, &D_803726A0, 0x14);
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func_80287F10(sp58);
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animsprite_default(sp58);
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animsprite_set_steps(sp58, D_803726A0, sizeof(D_803726A0));
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animsprite_loop(sp58);
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func_80344E18(sp57, 4);
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func_80344EE4(sp57, -2200.0f, -22000.0f);
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func_80344D94(sp57, marker);
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