documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -2,6 +2,8 @@
#include "functions.h"
#include "variables.h"
#include "core2/anim/sprite.h"
#include "code_B6EA0.h"
extern f32 func_8033DDEC(void);
@@ -13,7 +15,7 @@ extern void func_80344D94(u8, f32[3]);
extern void func_80344E3C(u8, f32[3]);
/* .data */
struct53s D_80372670[] = {
AnimSpriteStep D_80372670[] = {
{ 0x0, 1},
{ 0x1, 1},
{ 0x2, 1},
@@ -68,7 +70,7 @@ s32 func_80352D9C(void) {
void func_80352DE4(void) {
u8 temp_s0;
struct54s *sp58;
AnimSprite *sp58;
u8 sp57;
ParticleStruct0s *temp_s1;
f32 sp44[3];
@@ -92,10 +94,10 @@ void func_80352DE4(void) {
sp2C[1] = 0.0f;
sp2C[2] = randf() * 359.0f;
func_8033FD98(temp_s0, sp2C);
func_80287E9C(sp58);
func_80287F7C(sp58, 1);
func_80287F50(sp58, D_80372670, 0x28);
func_80287F10(sp58);
animsprite_default(sp58);
animsprite_set_state(sp58, ANIM_SPRITE_STATE_ONCE);
animsprite_set_steps(sp58, D_80372670, sizeof(D_80372670));
animsprite_loop(sp58);
sp38[0] = 0.0f;
sp38[1] = 40.0f;
sp38[2] = 0.0f;
@@ -107,10 +109,10 @@ void func_80352DE4(void) {
void func_80352F58(void){
f32 *sp2C = func_8033E960();
struct54s *sp28 = func_8033E8F4();
AnimSprite *sp28 = func_8033E8F4();
u8 sp27 = func_8033E8D0();
f32 sp20 = func_8033DDEC();
if(func_80288034(sp28)){
if(animsprite_is_stopped(sp28)){
func_8033E984();
}
else{