documentation. Include nonmatched functions in README
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@@ -2,6 +2,8 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/anim/sprite.h"
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#include "code_B6EA0.h"
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extern f32 func_8033DDEC(void);
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@@ -13,7 +15,7 @@ extern void func_80344D94(u8, f32[3]);
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extern void func_80344E3C(u8, f32[3]);
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/* .data */
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struct53s D_80372670[] = {
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AnimSpriteStep D_80372670[] = {
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{ 0x0, 1},
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{ 0x1, 1},
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{ 0x2, 1},
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@@ -68,7 +70,7 @@ s32 func_80352D9C(void) {
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void func_80352DE4(void) {
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u8 temp_s0;
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struct54s *sp58;
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AnimSprite *sp58;
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u8 sp57;
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ParticleStruct0s *temp_s1;
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f32 sp44[3];
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@@ -92,10 +94,10 @@ void func_80352DE4(void) {
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sp2C[1] = 0.0f;
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sp2C[2] = randf() * 359.0f;
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func_8033FD98(temp_s0, sp2C);
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func_80287E9C(sp58);
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func_80287F7C(sp58, 1);
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func_80287F50(sp58, D_80372670, 0x28);
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func_80287F10(sp58);
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animsprite_default(sp58);
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animsprite_set_state(sp58, ANIM_SPRITE_STATE_ONCE);
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animsprite_set_steps(sp58, D_80372670, sizeof(D_80372670));
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animsprite_loop(sp58);
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sp38[0] = 0.0f;
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sp38[1] = 40.0f;
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sp38[2] = 0.0f;
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@@ -107,10 +109,10 @@ void func_80352DE4(void) {
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void func_80352F58(void){
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f32 *sp2C = func_8033E960();
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struct54s *sp28 = func_8033E8F4();
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AnimSprite *sp28 = func_8033E8F4();
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u8 sp27 = func_8033E8D0();
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f32 sp20 = func_8033DDEC();
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if(func_80288034(sp28)){
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if(animsprite_is_stopped(sp28)){
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func_8033E984();
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}
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else{
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