documentation. Include nonmatched functions in README
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@@ -4,6 +4,7 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/anim/sprite.h"
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typedef s32 (*FuncUnk40)(ActorMarker *, s32, f32[3]);
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@@ -16,7 +17,7 @@ typedef struct particle_struct_1_s{
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s32 unk28;
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u8 pad24[0x4];
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ActorMarker *marker_30;
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struct54s *unk34;
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AnimSprite *unk34;
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ActorMarker *unk38;
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s32 unk3C;
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FuncUnk40 unk40;
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@@ -39,7 +40,7 @@ typedef struct particle_struct_0_s{
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s32 unk28;
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u8 pad24[0x4];
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ActorMarker *marker_30;
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struct54s *unk34;
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AnimSprite *unk34;
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ActorMarker *unk38;
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s32 unk3C;
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FuncUnk40 unk40;
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@@ -52,7 +53,7 @@ typedef struct particle_struct_0_s{
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ActorMarker *func_8033E864(void);
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FuncUnk40 func_8033E888(void);
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u8 func_8033E8D0(void);
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struct54s *func_8033E8F4(void);
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AnimSprite *func_8033E8F4(void);
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ParticleStruct0s *func_8033E960(void);
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void func_8033E984(void);
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void projectile_setSprite(u8, enum asset_e);
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