documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -4,6 +4,7 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/anim/sprite.h"
typedef s32 (*FuncUnk40)(ActorMarker *, s32, f32[3]);
@@ -16,7 +17,7 @@ typedef struct particle_struct_1_s{
s32 unk28;
u8 pad24[0x4];
ActorMarker *marker_30;
struct54s *unk34;
AnimSprite *unk34;
ActorMarker *unk38;
s32 unk3C;
FuncUnk40 unk40;
@@ -39,7 +40,7 @@ typedef struct particle_struct_0_s{
s32 unk28;
u8 pad24[0x4];
ActorMarker *marker_30;
struct54s *unk34;
AnimSprite *unk34;
ActorMarker *unk38;
s32 unk3C;
FuncUnk40 unk40;
@@ -52,7 +53,7 @@ typedef struct particle_struct_0_s{
ActorMarker *func_8033E864(void);
FuncUnk40 func_8033E888(void);
u8 func_8033E8D0(void);
struct54s *func_8033E8F4(void);
AnimSprite *func_8033E8F4(void);
ParticleStruct0s *func_8033E960(void);
void func_8033E984(void);
void projectile_setSprite(u8, enum asset_e);