documentation. Include nonmatched functions in README
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/particle.h"
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#include "core2/anim/sprite.h"
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/* .data */
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extern u8 D_80370250 = 0;
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@@ -43,39 +43,39 @@ void func_80334540(Gfx** gdl, Mtx **mptr, Vtx **vptr) {
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func_802BBD2C(&sp44, &sp40);
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func_8024CE60(sp44, sp40);
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func_8024C904(gdl, mptr);
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if (func_80309F78() != 0) {
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if (mapModel_has_xlu_bin() != 0) {
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mapModel_opa_draw(gdl, mptr, vptr);
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_80322E64(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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player_draw(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_80302C94(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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func_80332F4C(gdl, mptr, vptr);
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if (game_is_frozen() == 0) {
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jiggylist_draw(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_803500D8(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_802F2ED0(func_8032994C(), gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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partEmitMgr_drawPass0(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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mapModel_xlu_draw(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_8032D3D8(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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partEmitMgr_drawPass1(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_8034F6F0(gdl, mptr, vptr);
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}
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func_802D520C(gdl, mptr, vptr);
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@@ -86,16 +86,16 @@ void func_80334540(Gfx** gdl, Mtx **mptr, Vtx **vptr) {
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player_draw(gdl, mptr, vptr);
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func_80302C94(gdl, mptr, vptr);
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func_8032D3D8(gdl, mptr, vptr);
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func_80332F4C(gdl, mptr, vptr);
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jiggylist_draw(gdl, mptr, vptr);
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func_803500D8(gdl, mptr, vptr);
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func_802F2ED0(func_8032994C(), gdl, mptr, vptr);
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func_802D520C(gdl, mptr, vptr);
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partEmitMgr_draw(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_80350818(gdl, mptr, vptr);
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}
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if (func_802E49F0() == 0) {
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if (game_is_frozen() == 0) {
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func_802BBD0C(gdl, mptr, vptr);
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}
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spawnQueue_lock();
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@@ -144,7 +144,7 @@ void func_80334910(void) {
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func_8033E184();
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func_8033FA24();
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func_80344C80();
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func_80287D70();
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animsprite_terminate();
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animBinCache_free();
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func_802BC10C();
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ncCameraNodeList_free();
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@@ -222,7 +222,7 @@ void func_80334B20(enum map_e arg0, s32 arg1, s32 arg2) {
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func_80323230();
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commonParticleType_init();
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animBinCache_init();
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func_80287C58();
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animsprite_init();
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func_80344C50();
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func_8033F9C0();
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ncCameraNodeList_init();
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@@ -351,7 +351,7 @@ s32 func_80334ECC(void) {
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overlay_update();
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func_80321924();
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func_80334428();
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func_8031C880();
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cutscenetrigger_update();
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func_802D2CDC();
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func_803306C8(1);
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func_8032AD7C(1);
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