documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -141,17 +141,17 @@ void func_802E39D0(Gfx **gdl, Mtx **mptr, Vtx **vptr, s32 arg3, s32 arg4){
func_8030C2D4(gdl, mptr, vptr);
}
if(!func_802E49F0() && func_80335134()){
if(!game_is_frozen() && func_80335134()){
func_8032D474(gdl, mptr, vptr);
}
gcpausemenu_draw(gdl, mptr, vptr);
if(!func_802E49F0()){
if(!game_is_frozen()){
func_8025AFC0(gdl, mptr, vptr);
}
gcdialog_draw(gdl, mptr, vptr);
if(!func_802E49F0()){
if(!game_is_frozen()){
itemPrint_draw(gdl, mptr, vptr);
}
@@ -274,7 +274,7 @@ void func_802E3E7C(enum game_mode_e mode){
mapSavestate_apply(map);
D_8037E8E0.unk0 = prev_mode;
func_802E3BF8(mode, sp30);
func_80332CCC();
jiggylist_map_actors();
func_80346CA8();
}
@@ -554,7 +554,7 @@ bool func_802E4424(void) {
break;
case GAME_MODE_4_PAUSED: /* switch 2 */
if (gcPauseMenu_update() || func_8031C880()) {
if (gcPauseMenu_update() || cutscenetrigger_update()) {
FUNC_8030E624(SFX_C9_PAUSEMENU_ENTER, 0.899316, 32736);
func_80335110(1);
func_8025A430(-1, 2000, 3);
@@ -615,7 +615,7 @@ void func_802E49E0(void){
D_8037E8E0.unkC = TRUE;
}
int func_802E49F0(void){
int game_is_frozen(void){
return D_8037E8E0.unkC;
}