documentation. Include nonmatched functions in README
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@@ -68,7 +68,7 @@ void func_80387574(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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f32 sp24[3];
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if(nodeProp_findPositionFromActorId(0x14b, sp24)){
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jiggySpawn(JIGGY_14_TTC_BLUBBER, sp24);
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jiggy_spawn(JIGGY_14_TTC_BLUBBER, sp24);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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}
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@@ -25,7 +25,7 @@ void __chtreasure_die(ActorMarker *marker, ActorMarker *otherMarker){
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__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x4C, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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func_802EE278(this, 3, 0xf, 0x3C, 0.2f, 1.2f);
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func_803115C4(0xA19);
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jiggySpawn(JIGGY_11_TTC_RED_X, this->position);
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jiggy_spawn(JIGGY_11_TTC_RED_X, this->position);
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marker_despawn(marker);
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}
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