documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -68,7 +68,7 @@ void func_80387574(ActorMarker *caller, enum asset_e text_id, s32 arg1){
f32 sp24[3];
if(nodeProp_findPositionFromActorId(0x14b, sp24)){
jiggySpawn(JIGGY_14_TTC_BLUBBER, sp24);
jiggy_spawn(JIGGY_14_TTC_BLUBBER, sp24);
__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
}
}

View File

@@ -25,7 +25,7 @@ void __chtreasure_die(ActorMarker *marker, ActorMarker *otherMarker){
__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x4C, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
func_802EE278(this, 3, 0xf, 0x3C, 0.2f, 1.2f);
func_803115C4(0xA19);
jiggySpawn(JIGGY_11_TTC_RED_X, this->position);
jiggy_spawn(JIGGY_11_TTC_RED_X, this->position);
marker_despawn(marker);
}