documentation. Include nonmatched functions in README
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@@ -88,7 +88,7 @@ void func_803867F4(void){
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f32 sp24[3];
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func_802BAFE4(4);
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if(nodeProp_findPositionFromActorId(0x148, sp24)){
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jiggySpawn(JIGGY_46_GV_ANCIENT_ONES, sp24);
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jiggy_spawn(JIGGY_46_GV_ANCIENT_ONES, sp24);
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__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x4C, reinterpret_cast(s32, sp24[0]), reinterpret_cast(s32, sp24[1]), reinterpret_cast(s32, sp24[2]));
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}
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}
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@@ -34,7 +34,7 @@ void func_80387984(ActorMarker *this){
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void __chGobi2_spawnJIggy(void){
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static f32 jiggy_position[3] = {1150.0f, 1150.0f, 9200.0f};
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jiggySpawn(JIGGY_45_GV_GOBI_2, jiggy_position);
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jiggy_spawn(JIGGY_45_GV_GOBI_2, jiggy_position);
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}
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void func_803879D4(ActorMarker *this_marker){
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@@ -120,7 +120,7 @@ void chGobiRock_update(Actor *this){
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particleEmitter_update(local->unkC);
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particleEmitter_update(local->unk10);
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if(ml_timer_update(&local->unk14, sp24)){
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jiggySpawn(JIGGY_44_GV_GOBI_1, jiggy_position);
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jiggy_spawn(JIGGY_44_GV_GOBI_1, jiggy_position);
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func_802BB3DC(0, 60.0f, 0.65f);
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}
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if(this->state == 2){
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@@ -63,7 +63,7 @@ void func_80390218(void *arg0){
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void __matchingGame_spawnJIggy(void){
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static f32 jiggy_position[3] = {0.0f, 100.0f, 0.0f};
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jiggySpawn(JIGGY_40_GV_MATCHING_GAME, jiggy_position);
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jiggy_spawn(JIGGY_40_GV_MATCHING_GAME, jiggy_position);
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}
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void __matchingGame_setState(s32 next_state){
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