documentation. Include nonmatched functions in README
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@@ -73,7 +73,7 @@ void func_803877A8(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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if(arg2 == 1){
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jiggySpawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
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jiggy_spawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
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}
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else if(arg2 == 2){
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subaddie_set_state_with_direction(this, 4, 0.0001f, 1);
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