documentation. Include nonmatched functions in README
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@@ -72,7 +72,7 @@ void func_8038A274(Actor *this){
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void func_8038A318(ActorMarker *caller, enum asset_e text_id, s32 arg1){
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if(text_id == 0xc19){
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func_802BAFE4(0x25);
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jiggySpawn(JIGGY_2E_FP_PRESENTS, FP_D_80391E74);
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jiggy_spawn(JIGGY_2E_FP_PRESENTS, FP_D_80391E74);
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 32000);
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func_8025A6EC(COMUSIC_5B_FP_IGLOO_HAPPY, 25000);
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func_8025A58C(0, 4000);
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@@ -73,7 +73,7 @@ void func_803877A8(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this = marker_getActor(caller);
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if(arg2 == 1){
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jiggySpawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
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jiggy_spawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
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}
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else if(arg2 == 2){
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subaddie_set_state_with_direction(this, 4, 0.0001f, 1);
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@@ -75,7 +75,7 @@ void func_8038FF54(Actor *this){
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sp40[1] = (f32)(s32)sp40[1];
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sp40[2] = (f32)(s32)sp40[2];
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func_802C8F70(this->yaw + 90.0f);
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jiggySpawn(JIGGY_32_FP_WOZZA, sp40);
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jiggy_spawn(JIGGY_32_FP_WOZZA, sp40);
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levelSpecificFlags_set(0x26, TRUE);
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marker_despawn(this->marker);
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}
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