documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

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@@ -72,7 +72,7 @@ void func_8038A274(Actor *this){
void func_8038A318(ActorMarker *caller, enum asset_e text_id, s32 arg1){
if(text_id == 0xc19){
func_802BAFE4(0x25);
jiggySpawn(JIGGY_2E_FP_PRESENTS, FP_D_80391E74);
jiggy_spawn(JIGGY_2E_FP_PRESENTS, FP_D_80391E74);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 32000);
func_8025A6EC(COMUSIC_5B_FP_IGLOO_HAPPY, 25000);
func_8025A58C(0, 4000);

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@@ -73,7 +73,7 @@ void func_803877A8(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this = marker_getActor(caller);
if(arg2 == 1){
jiggySpawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
jiggy_spawn(JIGGY_2A_FP_BOGGY_1, this->velocity);
}
else if(arg2 == 2){
subaddie_set_state_with_direction(this, 4, 0.0001f, 1);

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@@ -75,7 +75,7 @@ void func_8038FF54(Actor *this){
sp40[1] = (f32)(s32)sp40[1];
sp40[2] = (f32)(s32)sp40[2];
func_802C8F70(this->yaw + 90.0f);
jiggySpawn(JIGGY_32_FP_WOZZA, sp40);
jiggy_spawn(JIGGY_32_FP_WOZZA, sp40);
levelSpecificFlags_set(0x26, TRUE);
marker_despawn(this->marker);
}

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@@ -197,10 +197,10 @@ void func_8038B0F8(void){
void func_8038B130(enum jiggy_e jiggy_id){
if(jiggy_id == JIGGY_2C_FP_BOGGY_3 && !jiggyscore_isCollected(JIGGY_30_FP_BOGGY_2)){
jiggySpawn(jiggy_id, D_80391F38);
jiggy_spawn(jiggy_id, D_80391F38);
}
else{
jiggySpawn(jiggy_id, D_80391F2C);
jiggy_spawn(jiggy_id, D_80391F2C);
}
}

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@@ -53,7 +53,7 @@ void fp_sirslushgame_update(void){
if(D_80392F30.unk1C){
func_802BAFE4(0x12);
jiggySpawn(JIGGY_31_FP_SIR_SLUSH, D_80392F30.spawn_pos);
jiggy_spawn(JIGGY_31_FP_SIR_SLUSH, D_80392F30.spawn_pos);
__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM,
reinterpret_cast(s32, D_80392F30.spawn_pos[0]),
reinterpret_cast(s32, D_80392F30.spawn_pos[1]),

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@@ -51,7 +51,7 @@ void fp_snowmanButtonGame_update(void){
if(D_80392F50.unk18){
func_802BAFE4(0x11);
jiggySpawn(JIGGY_2D_FP_SNOWMAN_BUTTONS, D_80392F50.spawn_pos);
jiggy_spawn(JIGGY_2D_FP_SNOWMAN_BUTTONS, D_80392F50.spawn_pos);
__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM,
reinterpret_cast(s32, D_80392F50.spawn_pos[0]),
reinterpret_cast(s32, D_80392F50.spawn_pos[1]),