documentation. Include nonmatched functions in README
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@@ -56,7 +56,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
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skeletalAnim_set(this->unk148, ASSET_22E_ANIM_NABNUT_STAND, 0.2f, 3.53f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
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func_802C8F70(this->yaw - 40.0f);
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jiggySpawn(JIGGY_4A_CCW_NABNUT, this->position);
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jiggy_spawn(JIGGY_4A_CCW_NABNUT, this->position);
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}
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if (next_state == NABNUT_STATE_5_EXIT) {
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