documentation. Include nonmatched functions in README

This commit is contained in:
Banjo Kazooie
2024-06-29 14:38:03 -05:00
parent a3648a5084
commit 955312954f
79 changed files with 784 additions and 612 deletions

View File

@@ -114,8 +114,8 @@ void CCW_func_80387A40(Actor *this) {
if(this->position[0]);
func_8030DBFC(local->unk0, 0.8f, 0.9f, 0.05f);
func_8030DEB4(local->unk0, 500.0f, 1500.0f);
func_8030DF68(local->unk0, this->position);
sfxsource_set_fade_distances(local->unk0, 500.0f, 1500.0f);
sfxsource_set_position(local->unk0, this->position);
func_8030E2C4(local->unk0);
sfxsource_setSampleRate(local->unk0, 2000.0f + 8000.0f*(gu_sqrtf(local->unk18[0]*local->unk18[0] + local->unk18[1]*local->unk18[1] + local->unk18[2]*local->unk18[2])/ local->unk8));
if (!mapSpecificFlags_get(local->unk4->unk2)) {

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@@ -33,7 +33,7 @@ f32 D_8038EC94[3] = {200.0f, 2120.0f, -5570.0f};
/* .code */
void func_80387F10() {
jiggySpawn(JIGGY_4D_CCW_FLOWER, D_8038EC94);
jiggy_spawn(JIGGY_4D_CCW_FLOWER, D_8038EC94);
}
void func_80387F38(ActorMarker* marker, s32 arg1) {

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@@ -95,7 +95,7 @@ void func_8038AEBC(Actor *this) {
func_80326224(this);
skeletalAnim_getProgressRange(this->unk148, &sp30, &sp2C);
if ((sp30 <= 0.5) && (sp2C >= 0.5)) {
jiggySpawn(JIGGY_49_CCW_EYRIE, this->position);
jiggy_spawn(JIGGY_49_CCW_EYRIE, this->position);
}
if (skeletalAnim_getLoopCount(this->unk148) > 0) {
func_8038AD50(this, 2);

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@@ -56,7 +56,7 @@ void chnabnut_setState(Actor *this, s32 next_state) {
skeletalAnim_set(this->unk148, ASSET_22E_ANIM_NABNUT_STAND, 0.2f, 3.53f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_1_LOOP);
func_802C8F70(this->yaw - 40.0f);
jiggySpawn(JIGGY_4A_CCW_NABNUT, this->position);
jiggy_spawn(JIGGY_4A_CCW_NABNUT, this->position);
}
if (next_state == NABNUT_STATE_5_EXIT) {

View File

@@ -208,8 +208,8 @@ void chwasp_update(Actor *this) {
} else {
func_8030DBFC(local->unk0, 0.8f, 0.9f, 0.05f);
}
func_8030DEB4(local->unk0, 500.0f, 1500.0f);
func_8030DF68(local->unk0, this->position);
sfxsource_set_fade_distances(local->unk0, 500.0f, 1500.0f);
sfxsource_set_position(local->unk0, this->position);
func_8030E2C4(local->unk0);
sfxsource_setSampleRate(local->unk0, (s32) ((local->unk18 / local->unk14) * 10000.0f));
}