Merge branch 'mr-origin-93'
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@@ -198,7 +198,7 @@ ParticleEmitter *partEmitMgr_newEmitter(u32);
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void func_802BB3DC(s32, f32, f32);
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void __spawnQueue_add_4(GenFunction_4, s32, s32, s32, s32);
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Actor *spawnQueue_actor_f32(enum actor_e actor_id, s32 x, s32 y, s32 z);
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void func_8030DA44(u8);
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void sfxsource_freeSfxsourceByIndex(u8);
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void particleEmitter_emitInVolume(ParticleEmitter *, f32[3], f32[3], s32);
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@@ -450,8 +450,8 @@ void func_80352CF4(f32 *, f32 *, f32, f32);
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AnimCtrl *baanim_getAnimCtrlPtr(void);
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void player_setYPosition(f32);
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NodeProp *nodeprop_findByActorIdAndActorPosition(enum actor_e arg0, Actor *arg1);
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NodeProp *func_80304CAC(s32 arg0, f32 position[3]);
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NodeProp *nodeprop_findByActorIdAndActorPosition(enum actor_e actor_id, Actor *actor_ptr);
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NodeProp *nodeprop_findByActorIdAndPosition_f32(enum actor_e actor_id, f32 position[3]);
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Actor *actorArray_findClosestActorFromActorId(f32 position[3], enum actor_e actor_id, s32 arg2, f32 *min_distance_ptr);
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Actor *subaddie_getLinkedActor(Actor *);
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