Removed unnecessary undefined_syms entries, fixed some symbol names
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@@ -12,7 +12,7 @@ extern void func_802D3D74(Actor *this);
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extern void func_802D4830(Actor *, s32, f32);
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extern void func_802EE6CC(f32[3], f32[3], s32[4], s32, f32, f32, s32, s32, s32);
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extern void func_80324CFC(f32, enum comusic_e, s32);
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extern int func_8032886C(Actor *, f32);
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extern int actor_animationIsAt(Actor *, f32);
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extern void func_80328B8C(Actor *, s32, f32, s32);
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extern void func_8033A45C(s32, s32);
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extern void func_8034E0FC(void *, s32);
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@@ -214,7 +214,7 @@ void lair_func_80386550(Actor *this)
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this->pitch -= 2;
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this->position_y--;
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if (func_8032886C(this, 0.95f))
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if (actor_animationIsAt(this, 0.95f))
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{
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func_80326310(this);
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func_80328B8C(this, 10, 0.98f, 1);
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@@ -1519,7 +1519,7 @@ void func_80389898(Actor *this)
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}
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case 19:
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{
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if (func_8032886C(this, 0.7f))
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if (actor_animationIsAt(this, 0.7f))
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marker_despawn(this->marker);
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break;
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@@ -1570,7 +1570,7 @@ void func_80389934(Actor *this)
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}
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case 23:
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{
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if (func_8032886C(this, 0.95f))
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if (actor_animationIsAt(this, 0.95f))
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{
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func_80328B8C(this, 0x18, 0.999f, 1);
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FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 1.0f, 26000,);
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@@ -1587,7 +1587,7 @@ void func_80389934(Actor *this)
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f32 func_80389AAC(Actor *this, f32 a1)
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{
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// defs
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f32 func_8034A754(f32, f32);
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f32 randf2(f32, f32);
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void *func_80309B48(f32 *, f32 *, f32 *, u32);
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f32 vec3[3]; // $sp + 54
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@@ -1642,7 +1642,7 @@ f32 func_80389AAC(Actor *this, f32 a1)
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break;
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}
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func_8030E878(SFX_82_METAL_BREAK, func_8034A754(0.93f, 1.07f), 32760, this->position, 100, 1350.0f);
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func_8030E878(SFX_82_METAL_BREAK, randf2(0.93f, 1.07f), 32760, this->position, 100, 1350.0f);
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this->unk60 = 1;
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}
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