core2/code_83D70.c done
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@@ -66,7 +66,7 @@ bool func_802A73BC(void) {
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}
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void func_802A744C(void) {
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if (func_8028B148() && bs_getState() != BS_4C_LANDING_IN_WATER) {
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if (player_isInRBB() && bs_getState() != BS_4C_LANDING_IN_WATER) {
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func_8035644C(0xAC);
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}
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roll_setAngularVelocity(30.0f, 0.9f);
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