core2/code_83D70.c done
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@@ -29,7 +29,7 @@ void bsbflap_init(void) {
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player_setYVelocity(0.0f);
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gravity_set(D_80364A14);
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func_8029E070(1);
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miscflag_set(0x12);
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miscflag_set(MISC_FLAG_12_HAS_FLAPPED);
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func_8029E3C0(0, 2.5f);
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D_8037D30C = func_8030D90C();
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func_80299BD4();
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