core2/code_83D70.c done
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@@ -191,7 +191,7 @@ void func_8038E4DC(Actor *this){
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}
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(func_803348CC() == 3){
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if(exit_get() == 3){
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if(0.65 < this->unk48 && this->unk48 < 0.95){
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func_80343E20(0x6a, 0x7ff8, 0.32842f, 0x34);
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}
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@@ -291,7 +291,7 @@ void func_8038E97C(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(func_803348CC() == 7){
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if(exit_get() == 7){
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this->position_z += 117.0;
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this->position_y += 130.0;
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this->unk38_31 = 30;
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@@ -117,7 +117,7 @@ void __chmazectrl_setState(Actor *this, s32 next_state){
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FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 0.6f, 32750);
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FUNC_8030E624(SFX_7F_HEAVYDOOR_SLAM, 0.8f, 32725);
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func_8030E6D4(SFX_7F_HEAVYDOOR_SLAM);
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func_8028F66C(0x26);
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func_8028F66C(BS_INTR_26);
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}
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if(next_state == 6){
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@@ -85,7 +85,7 @@ void func_80390270(s32 next_state){
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func_803204E4(5, 0);
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}
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else{
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func_8028F66C(0xf);
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func_8028F66C(BS_INTR_F);
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}
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}
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@@ -199,7 +199,7 @@ void func_803904A8(void){
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player_getPosition(sp38);
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sp48 = func_8033F3E8(func_80309744(0), sp38, 0x190, 0x1a0);
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if(sp48 == D_80391AE0.tile1_0->unk0 || sp48 == D_80391AE0.tile2_4->unk0){
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func_8028F66C(0x14);
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func_8028F66C(BS_INTR_14);
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}
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D_80391AE0.tile1_0 = D_80391AE0.tile2_4 = NULL;
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}
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