core2/code_83D70.c done
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@@ -81,7 +81,7 @@ void func_8038BB40(ActorMarker * arg0){
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local = (ActorLocal_MrVile *)&this->local;
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if(func_8038A9E0(local->game_marker) >= 3){
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item_set(ITEM_14_HEALTH, 0);
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func_8028F66C(0xF);
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func_8028F66C(BS_INTR_F);
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}
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else{
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item_dec(ITEM_14_HEALTH);
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