chore: replace \*_TEXT with \*_DIALOG
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@@ -35,7 +35,7 @@ void chBeehive_die(ActorMarker *this, ActorMarker *other){
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__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
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actor->marker->propPtr->unk8_3 = 0;
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func_803115C4(ASSET_D96_DIALOG_BEEHIVE_MEET);
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func_803115C4(ASSET_DA6_TEXT_BEEHIVE_WITH_BEES);
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func_803115C4(ASSET_DA6_DIALOG_BEEHIVE_WITH_BEES);
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}
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void chBeehive_update(Actor *this){
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