chore: replace \*_TEXT with \*_DIALOG
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@@ -85,7 +85,7 @@ void chGobi2_setState(Actor *this, s32 next_state){
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timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000);
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timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000);
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timed_playSfx(2.0f, SFX_4B_GULPING, 0.8f, 28000);
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func_80324DBC(3.0f, ASSET_A72_TEXT_TRUNKER_HELPED, 0x2A, D_80390CEC, this->marker, func_80387A2C, NULL);
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func_80324DBC(3.0f, ASSET_A72_DIALOG_TRUNKER_HELPED, 0x2A, D_80390CEC, this->marker, func_80387A2C, NULL);
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}//L80387C94
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if(next_state == 4){
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@@ -203,7 +203,7 @@ void chGobi2_update(Actor *this){
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if(!this->has_met_before){
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if(func_80329530(this, 0xFA) && !func_80329530(this, 0x50)){
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if(func_8028F2A0()){
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if(gcdialog_showText(ASSET_A75_TEXT_GOBI2_MEET, 0, this->position, NULL, NULL, NULL))
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if(gcdialog_showText(ASSET_A75_DIALOG_GOBI2_MEET, 0, this->position, NULL, NULL, NULL))
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this->has_met_before = TRUE;
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}
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}
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