chore: replace \*_TEXT with \*_DIALOG
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@@ -149,7 +149,7 @@ void chAncientOne_update(Actor *this){
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mapSpecificFlags_set(sp38, TRUE);
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if(sp38== 0xB){
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if(!jiggyscore_isCollected(JIGGY_46_GV_ANCIENT_ONES)){
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gcdialog_showText(ASSET_A80_TEXT_ANICIENT_ONES_DONE, 0xE, NULL, this->marker, func_80386850, NULL);
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gcdialog_showText(ASSET_A80_DIALOG_ANICIENT_ONES_DONE, 0xE, NULL, this->marker, func_80386850, NULL);
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}
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else{
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func_80386850(this->marker, 0xA80, -1);
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@@ -158,7 +158,7 @@ void chAncientOne_update(Actor *this){
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else {
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if(sp38== 7){
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if(!jiggyscore_isCollected(JIGGY_46_GV_ANCIENT_ONES)){
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gcdialog_showText(ASSET_A7F_TEXT_ANICIENT_ONES_MEET, 0x4, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_A7F_DIALOG_ANICIENT_ONES_MEET, 0x4, NULL, NULL, NULL, NULL);
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}
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}
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@@ -158,7 +158,7 @@ void chGobi1_update(Actor *this){
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timed_playSfx(1.0f, SFX_84_GOBI_CRYING, 1.1f, 30000);
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timed_playSfx(2.0f, SFX_84_GOBI_CRYING, 1.3f, 30000);
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timed_playSfx(2.5f, SFX_74_WALKING_NOISE_5, 0.5f, 30000);
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func_80324DBC(3.0f, ASSET_A74_TEXT_GOBI_HELPED, 0x2a, this->position, NULL, NULL, NULL);
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func_80324DBC(3.0f, ASSET_A74_DIALOG_GOBI_HELPED, 0x2a, this->position, NULL, NULL, NULL);
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timed_playSfx(5.0f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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timed_playSfx(5.6f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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timed_playSfx(6.5f, SFX_2E_BIGBUTT_RUNNING, 1.0f, 20000);
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@@ -85,7 +85,7 @@ void chGobi2_setState(Actor *this, s32 next_state){
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timed_playSfx(0.8f, SFX_4B_GULPING, 0.8f, 28000);
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timed_playSfx(1.4f, SFX_4B_GULPING, 0.8f, 28000);
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timed_playSfx(2.0f, SFX_4B_GULPING, 0.8f, 28000);
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func_80324DBC(3.0f, ASSET_A72_TEXT_TRUNKER_HELPED, 0x2A, D_80390CEC, this->marker, func_80387A2C, NULL);
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func_80324DBC(3.0f, ASSET_A72_DIALOG_TRUNKER_HELPED, 0x2A, D_80390CEC, this->marker, func_80387A2C, NULL);
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}//L80387C94
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if(next_state == 4){
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@@ -203,7 +203,7 @@ void chGobi2_update(Actor *this){
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if(!this->has_met_before){
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if(func_80329530(this, 0xFA) && !func_80329530(this, 0x50)){
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if(func_8028F2A0()){
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if(gcdialog_showText(ASSET_A75_TEXT_GOBI2_MEET, 0, this->position, NULL, NULL, NULL))
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if(gcdialog_showText(ASSET_A75_DIALOG_GOBI2_MEET, 0, this->position, NULL, NULL, NULL))
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this->has_met_before = TRUE;
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}
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}
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@@ -72,7 +72,7 @@ void chGobi3_setState(Actor *this, s32 next_state){
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if(next_state == 5){
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skeletalAnim_set(this->unk148, 0xd9, 0.5f, 4.0f);
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gcdialog_showText(ASSET_A77_TEXT_GOBI3_DONE, 0xe, this->position, this->marker, __chGobi3_runaway, NULL);
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gcdialog_showText(ASSET_A77_DIALOG_GOBI3_DONE, 0xe, this->position, this->marker, __chGobi3_runaway, NULL);
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}
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if(next_state == 4){
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@@ -85,7 +85,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
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}
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if (!levelSpecificFlags_get(LEVEL_FLAG_16_GV_UNKNOWN)) {
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gcdialog_showText(ASSET_A82_TEXT_SANDYBUTT_START_MAZE, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_A82_DIALOG_SANDYBUTT_START_MAZE, 4, NULL, NULL, NULL, NULL);
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levelSpecificFlags_set(LEVEL_FLAG_16_GV_UNKNOWN, TRUE);
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}
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}//L8038F794
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@@ -135,7 +135,7 @@ void __chMazeCtrl_setState(Actor *this, s32 next_state){
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func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7fff);
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if(!levelSpecificFlags_get(LEVEL_FLAG_17_GV_UNKNOWN)){
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gcdialog_showText(ASSET_A83_TEXT_SANDYBUTT_DONE, 4, NULL, NULL, NULL, NULL);
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gcdialog_showText(ASSET_A83_DIALOG_SANDYBUTT_DONE, 4, NULL, NULL, NULL, NULL);
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levelSpecificFlags_set(LEVEL_FLAG_17_GV_UNKNOWN, TRUE);
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}
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}
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@@ -178,7 +178,7 @@ void chMazeCtrl_update(Actor *this){
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if (!levelSpecificFlags_get(LEVEL_FLAG_15_GV_UNKNOWN)
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&& ml_timer_update(&local->unk8, sp34)
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&& gcdialog_showText(ASSET_A81_TEXT_SANDYBUTT_ENTER, 0, NULL, NULL, NULL, NULL)
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&& gcdialog_showText(ASSET_A81_DIALOG_SANDYBUTT_ENTER, 0, NULL, NULL, NULL, NULL)
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) {
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levelSpecificFlags_set(LEVEL_FLAG_15_GV_UNKNOWN, TRUE);
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}
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@@ -74,7 +74,7 @@ void chTrucker_update(Actor *this){
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&& !func_80329530(this, 80)
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&& func_8028F2A0()
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){
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gcdialog_showText(ASSET_A71_TEXT_TRUNKER_MEET, 0xe, this->position, NULL, NULL, NULL);
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gcdialog_showText(ASSET_A71_DIALOG_TRUNKER_MEET, 0xe, this->position, NULL, NULL, NULL);
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this->has_met_before = TRUE;
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}//L80389254
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